Package npc.model.residences.clanhall

Source Code of npc.model.residences.clanhall.AuctionedDoormanInstance

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package npc.model.residences.clanhall;

import lineage2.gameserver.data.xml.holder.ResidenceHolder;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.entity.residence.Castle;
import lineage2.gameserver.model.entity.residence.ClanHall;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.model.pledge.Clan;
import lineage2.gameserver.model.pledge.Privilege;
import lineage2.gameserver.network.serverpackets.NpcHtmlMessage;
import lineage2.gameserver.templates.npc.NpcTemplate;
import lineage2.gameserver.utils.HtmlUtils;
import lineage2.gameserver.utils.ReflectionUtils;

import org.apache.commons.lang3.ArrayUtils;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class AuctionedDoormanInstance extends NpcInstance
{
  /**
   *
   */
  private static final long serialVersionUID = 1L;
  /**
   * Field _doors.
   */
  private final int[] _doors;
  /**
   * Field _elite.
   */
  private final boolean _elite;
 
  /**
   * Constructor for AuctionedDoormanInstance.
   * @param objectId int
   * @param template NpcTemplate
   */
  public AuctionedDoormanInstance(int objectId, NpcTemplate template)
  {
    super(objectId, template);
    _doors = template.getAIParams().getIntegerArray("doors", ArrayUtils.EMPTY_INT_ARRAY);
    _elite = template.getAIParams().getBool("elite", false);
  }
 
  /**
   * Method onBypassFeedback.
   * @param player Player
   * @param command String
   */
  @Override
  public void onBypassFeedback(Player player, String command)
  {
    if (!canBypassCheck(player, this))
    {
      return;
    }
    ClanHall clanHall = getClanHall();
    if (command.equalsIgnoreCase("openDoors"))
    {
      if (player.hasPrivilege(Privilege.CH_ENTER_EXIT) && (player.getClan().getHasHideout() == clanHall.getId()))
      {
        for (int d : _doors)
        {
          ReflectionUtils.getDoor(d).openMe();
        }
        showChatWindow(player, "residence2/clanhall/agitafterdooropen.htm");
      }
      else
      {
        showChatWindow(player, "residence2/clanhall/noAuthority.htm");
      }
    }
    else if (command.equalsIgnoreCase("closeDoors"))
    {
      if (player.hasPrivilege(Privilege.CH_ENTER_EXIT) && (player.getClan().getHasHideout() == clanHall.getId()))
      {
        for (int d : _doors)
        {
          ReflectionUtils.getDoor(d).closeMe(player, true);
        }
        showChatWindow(player, "residence2/clanhall/agitafterdoorclose.htm");
      }
      else
      {
        showChatWindow(player, "residence2/clanhall/noAuthority.htm");
      }
    }
    else if (command.equalsIgnoreCase("banish"))
    {
      if (player.hasPrivilege(Privilege.CH_DISMISS))
      {
        clanHall.banishForeigner();
        showChatWindow(player, "residence2/clanhall/agitafterbanish.htm");
      }
      else
      {
        showChatWindow(player, "residence2/clanhall/noAuthority.htm");
      }
    }
    else
    {
      super.onBypassFeedback(player, command);
    }
  }
 
  /**
   * Method showChatWindow.
   * @param player Player
   * @param val int
   * @param arg Object[]
   */
  @Override
  public void showChatWindow(Player player, int val, Object... arg)
  {
    ClanHall clanHall = getClanHall();
    if (clanHall != null)
    {
      Clan playerClan = player.getClan();
      if ((playerClan != null) && (playerClan.getHasHideout() == clanHall.getId()))
      {
        showChatWindow(player, _elite ? "residence2/clanhall/WyvernAgitJanitorHi.htm" : "residence2/clanhall/AgitJanitorHi.htm", "%owner%", playerClan.getName());
      }
      else
      {
        if ((playerClan != null) && (playerClan.getCastle() > 0))
        {
          Castle castle = ResidenceHolder.getInstance().getResidence(playerClan.getCastle());
          NpcHtmlMessage html = new NpcHtmlMessage(player, this);
          html.setFile("merchant/territorystatus.htm");
          html.replace("%npcname%", getName());
          html.replace("%castlename%", HtmlUtils.htmlResidenceName(castle.getId()));
          html.replace("%taxpercent%", String.valueOf(castle.getTaxPercent()));
          html.replace("%clanname%", playerClan.getName());
          html.replace("%clanleadername%", playerClan.getLeaderName());
          player.sendPacket(html);
        }
        else
        {
          showChatWindow(player, "residence2/clanhall/noAgitInfo.htm");
        }
      }
    }
    else
    {
      showChatWindow(player, "residence2/clanhall/noAgitInfo.htm");
    }
  }
}
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