Package handler.items

Source Code of handler.items.ItemSkills

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handler.items;

import gnu.trove.set.hash.TIntHashSet;
import lineage2.gameserver.data.xml.holder.ItemHolder;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Playable;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.model.items.ItemInstance;
import lineage2.gameserver.network.serverpackets.SystemMessage;
import lineage2.gameserver.network.serverpackets.components.SystemMsg;
import lineage2.gameserver.templates.item.ItemTemplate;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class ItemSkills extends ScriptItemHandler
{
  /**
   * Field _itemIds.
   */
  private final int[] _itemIds;
 
  /**
   * Constructor for ItemSkills.
   */
  public ItemSkills()
  {
    final TIntHashSet set = new TIntHashSet();
    for (ItemTemplate template : ItemHolder.getInstance().getAllTemplates())
    {
      if (template == null)
      {
        continue;
      }
      for (Skill skill : template.getAttachedSkills())
      {
        if (skill.isHandler())
        {
          set.add(template.getItemId());
        }
      }
    }
    _itemIds = set.toArray();
  }
 
  /**
   * Method useItem.
   * @param playable Playable
   * @param item ItemInstance
   * @param ctrl boolean
   * @return boolean * @see lineage2.gameserver.handler.items.IItemHandler#useItem(Playable, ItemInstance, boolean)
   */
  @Override
  public boolean useItem(Playable playable, ItemInstance item, boolean ctrl)
  {
    Player player;
    if (playable.isPlayer())
    {
      player = (Player) playable;
    }
    else if (playable.isPet())
    {
      player = playable.getPlayer();
    }
    else
    {
      return false;
    }
    final Skill[] skills = item.getTemplate().getAttachedSkills();
    if (item.getTemplate().isCapsuled())
    {
      if (!player.getInventory().destroyItem(item, 1))
      {
        player.sendPacket(SystemMsg.INCORRECT_ITEM_COUNT);
        return false;
      }
      player.sendPacket(new SystemMessage(SystemMessage.YOU_USE_S1).addItemName(item.getItemId()));
    }
    for (int i = 0; i < skills.length; i++)
    {
      Skill skill = skills[i];
      Creature aimingTarget = skill.getAimingTarget(player, player.getTarget());
      if (skill.checkCondition(player, aimingTarget, ctrl, false, true))
      {
        player.getAI().Cast(skill, aimingTarget, ctrl, false);
      }
      else if (i == 0)
      {
        return false;
      }
    }
    return true;
  }
 
  /**
   * Method getItemIds.
   * @return int[] * @see lineage2.gameserver.handler.items.IItemHandler#getItemIds()
   */
  @Override
  public int[] getItemIds()
  {
    return _itemIds;
  }
}
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