/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package events.Christmas;
import lineage2.gameserver.ai.DefaultAI;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.World;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.tables.SkillTable;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class ctreeAI extends DefaultAI
{
/**
* Constructor for ctreeAI.
* @param actor NpcInstance
*/
public ctreeAI(NpcInstance actor)
{
super(actor);
}
/**
* Method thinkActive.
* @return boolean
*/
@Override
protected boolean thinkActive()
{
final NpcInstance actor = getActor();
if (actor == null)
{
return true;
}
final int skillId = 2139;
for (Player player : World.getAroundPlayers(actor, 200, 200))
{
if ((player != null) && !player.isInZonePeace() && (player.getEffectList().getEffectsBySkillId(skillId) == null))
{
actor.doCast(SkillTable.getInstance().getInfo(skillId, 1), player, true);
}
}
return false;
}
/**
* Method randomAnimation.
* @return boolean
*/
@Override
protected boolean randomAnimation()
{
return false;
}
/**
* Method randomWalk.
* @return boolean
*/
@Override
protected boolean randomWalk()
{
return false;
}
}