/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.seedofinfinity;
import lineage2.gameserver.ai.DefaultAI;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.tables.SkillTable;
import org.apache.commons.lang3.ArrayUtils;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class AliveTumor extends DefaultAI
{
/**
* Field checkTimer.
*/
private long checkTimer = 0;
/**
* Field coffinsCount.
*/
private int coffinsCount = 0;
/**
* Field regenCoffins.
*/
private static final int[] regenCoffins =
{
18706,
18709,
18710
};
/**
* Constructor for AliveTumor.
* @param actor NpcInstance
*/
public AliveTumor(NpcInstance actor)
{
super(actor);
actor.startImmobilized();
}
/**
* Method thinkActive.
* @return boolean
*/
@Override
protected boolean thinkActive()
{
final NpcInstance actor = getActor();
if ((checkTimer + 10000) < System.currentTimeMillis())
{
checkTimer = System.currentTimeMillis();
int i = 0;
for (NpcInstance n : actor.getAroundNpc(400, 300))
{
if (ArrayUtils.contains(regenCoffins, n.getNpcId()) && !n.isDead())
{
i++;
}
}
if (coffinsCount != i)
{
coffinsCount = i;
coffinsCount = Math.min(coffinsCount, 12);
if (coffinsCount > 0)
{
actor.altOnMagicUseTimer(actor, SkillTable.getInstance().getInfo(5940, coffinsCount));
}
}
}
return super.thinkActive();
}
/**
* Method onEvtAttacked.
* @param attacker Creature
* @param damage int
*/
@Override
protected void onEvtAttacked(Creature attacker, int damage)
{
// empty method
}
/**
* Method onEvtAggression.
* @param target Creature
* @param aggro int
*/
@Override
protected void onEvtAggression(Creature target, int aggro)
{
// empty method
}
}