Package ai.seedofinfinity

Source Code of ai.seedofinfinity.AliveTumor

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.seedofinfinity;

import lineage2.gameserver.ai.DefaultAI;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.tables.SkillTable;

import org.apache.commons.lang3.ArrayUtils;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class AliveTumor extends DefaultAI
{
  /**
   * Field checkTimer.
   */
  private long checkTimer = 0;
  /**
   * Field coffinsCount.
   */
  private int coffinsCount = 0;
  /**
   * Field regenCoffins.
   */
  private static final int[] regenCoffins =
  {
    18706,
    18709,
    18710
  };
 
  /**
   * Constructor for AliveTumor.
   * @param actor NpcInstance
   */
  public AliveTumor(NpcInstance actor)
  {
    super(actor);
    actor.startImmobilized();
  }
 
  /**
   * Method thinkActive.
   * @return boolean
   */
  @Override
  protected boolean thinkActive()
  {
    final NpcInstance actor = getActor();
    if ((checkTimer + 10000) < System.currentTimeMillis())
    {
      checkTimer = System.currentTimeMillis();
      int i = 0;
      for (NpcInstance n : actor.getAroundNpc(400, 300))
      {
        if (ArrayUtils.contains(regenCoffins, n.getNpcId()) && !n.isDead())
        {
          i++;
        }
      }
      if (coffinsCount != i)
      {
        coffinsCount = i;
        coffinsCount = Math.min(coffinsCount, 12);
        if (coffinsCount > 0)
        {
          actor.altOnMagicUseTimer(actor, SkillTable.getInstance().getInfo(5940, coffinsCount));
        }
      }
    }
    return super.thinkActive();
  }
 
  /**
   * Method onEvtAttacked.
   * @param attacker Creature
   * @param damage int
   */
  @Override
  protected void onEvtAttacked(Creature attacker, int damage)
  {
    // empty method
  }
 
  /**
   * Method onEvtAggression.
   * @param target Creature
   * @param aggro int
   */
  @Override
  protected void onEvtAggression(Creature target, int aggro)
  {
    // empty method
  }
}
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