/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.hellbound;
import lineage2.gameserver.ai.Fighter;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.utils.Location;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class GreaterEvil extends Fighter
{
/**
* Field path.
*/
static final Location[] path =
{
new Location(28448, 243816, -3696),
new Location(27624, 245256, -3696),
new Location(27528, 246808, -3656),
new Location(28296, 247912, -3248),
new Location(25880, 246184, -3176)
};
/**
* Field current_point.
*/
private int current_point = 0;
/**
* Constructor for GreaterEvil.
* @param actor NpcInstance
*/
public GreaterEvil(NpcInstance actor)
{
super(actor);
MAX_PURSUE_RANGE = 6000;
}
/**
* Method isGlobalAI.
* @return boolean
*/
@Override
public boolean isGlobalAI()
{
return true;
}
/**
* Method thinkActive.
* @return boolean
*/
@Override
protected boolean thinkActive()
{
final NpcInstance actor = getActor();
if (actor.isDead())
{
return true;
}
if (_def_think)
{
doTask();
return true;
}
if (current_point >= path.length)
{
actor.doDie(null);
current_point = 0;
return true;
}
actor.setRunning();
addTaskMove(path[current_point], false);
doTask();
return false;
}
/**
* Method onEvtArrived.
*/
@Override
protected void onEvtArrived()
{
current_point++;
super.onEvtArrived();
}
/**
* Method maybeMoveToHome.
* @return boolean
*/
@Override
protected boolean maybeMoveToHome()
{
return false;
}
}