Package ai.hellbound

Source Code of ai.hellbound.GreaterEvil

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.hellbound;

import lineage2.gameserver.ai.Fighter;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.utils.Location;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class GreaterEvil extends Fighter
{
  /**
   * Field path.
   */
  static final Location[] path =
  {
    new Location(28448, 243816, -3696),
    new Location(27624, 245256, -3696),
    new Location(27528, 246808, -3656),
    new Location(28296, 247912, -3248),
    new Location(25880, 246184, -3176)
  };
  /**
   * Field current_point.
   */
  private int current_point = 0;
 
  /**
   * Constructor for GreaterEvil.
   * @param actor NpcInstance
   */
  public GreaterEvil(NpcInstance actor)
  {
    super(actor);
    MAX_PURSUE_RANGE = 6000;
  }
 
  /**
   * Method isGlobalAI.
   * @return boolean
   */
  @Override
  public boolean isGlobalAI()
  {
    return true;
  }
 
  /**
   * Method thinkActive.
   * @return boolean
   */
  @Override
  protected boolean thinkActive()
  {
    final NpcInstance actor = getActor();
    if (actor.isDead())
    {
      return true;
    }
    if (_def_think)
    {
      doTask();
      return true;
    }
    if (current_point >= path.length)
    {
      actor.doDie(null);
      current_point = 0;
      return true;
    }
    actor.setRunning();
    addTaskMove(path[current_point], false);
    doTask();
    return false;
  }
 
  /**
   * Method onEvtArrived.
   */
  @Override
  protected void onEvtArrived()
  {
    current_point++;
    super.onEvtArrived();
  }
 
  /**
   * Method maybeMoveToHome.
   * @return boolean
   */
  @Override
  protected boolean maybeMoveToHome()
  {
    return false;
  }
}
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