/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.door;
import lineage2.gameserver.ai.DoorAI;
import lineage2.gameserver.data.xml.holder.ResidenceHolder;
import lineage2.gameserver.listener.actor.player.OnAnswerListener;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.entity.residence.Residence;
import lineage2.gameserver.model.instances.DoorInstance;
import lineage2.gameserver.model.pledge.Clan;
import lineage2.gameserver.network.serverpackets.ConfirmDlg;
import lineage2.gameserver.network.serverpackets.components.SystemMsg;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class ResidenceDoor extends DoorAI
{
/**
* Constructor for ResidenceDoor.
* @param actor DoorInstance
*/
public ResidenceDoor(DoorInstance actor)
{
super(actor);
}
/**
* Method onEvtTwiceClick.
* @param player Player
*/
@Override
public void onEvtTwiceClick(final Player player)
{
final DoorInstance door = getActor();
final Residence residence = ResidenceHolder.getInstance().getResidence(door.getTemplate().getAIParams().getInteger("residence_id"));
if ((residence.getOwner() != null) && (player.getClan() != null) && (player.getClan().equals(residence.getOwner())) && ((player.getClanPrivileges() & Clan.CP_CS_ENTRY_EXIT) == Clan.CP_CS_ENTRY_EXIT))
{
final SystemMsg msg = door.isOpen() ? SystemMsg.WOULD_YOU_LIKE_TO_CLOSE_THE_GATE : SystemMsg.WOULD_YOU_LIKE_TO_OPEN_THE_GATE;
player.ask(new ConfirmDlg(msg, 0), new OnAnswerListener()
{
@Override
public void sayYes()
{
if (door.isOpen())
{
door.closeMe(player, true);
}
else
{
door.openMe(player, true);
}
}
@Override
public void sayNo()
{
// empty method
}
});
}
}
}