Package ai.door

Source Code of ai.door.ResidenceDoor

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.door;

import lineage2.gameserver.ai.DoorAI;
import lineage2.gameserver.data.xml.holder.ResidenceHolder;
import lineage2.gameserver.listener.actor.player.OnAnswerListener;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.entity.residence.Residence;
import lineage2.gameserver.model.instances.DoorInstance;
import lineage2.gameserver.model.pledge.Clan;
import lineage2.gameserver.network.serverpackets.ConfirmDlg;
import lineage2.gameserver.network.serverpackets.components.SystemMsg;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class ResidenceDoor extends DoorAI
{
  /**
   * Constructor for ResidenceDoor.
   * @param actor DoorInstance
   */
  public ResidenceDoor(DoorInstance actor)
  {
    super(actor);
  }
 
  /**
   * Method onEvtTwiceClick.
   * @param player Player
   */
  @Override
  public void onEvtTwiceClick(final Player player)
  {
    final DoorInstance door = getActor();
    final Residence residence = ResidenceHolder.getInstance().getResidence(door.getTemplate().getAIParams().getInteger("residence_id"));
    if ((residence.getOwner() != null) && (player.getClan() != null) && (player.getClan().equals(residence.getOwner())) && ((player.getClanPrivileges() & Clan.CP_CS_ENTRY_EXIT) == Clan.CP_CS_ENTRY_EXIT))
    {
      final SystemMsg msg = door.isOpen() ? SystemMsg.WOULD_YOU_LIKE_TO_CLOSE_THE_GATE : SystemMsg.WOULD_YOU_LIKE_TO_OPEN_THE_GATE;
      player.ask(new ConfirmDlg(msg, 0), new OnAnswerListener()
      {
        @Override
        public void sayYes()
        {
          if (door.isOpen())
          {
            door.closeMe(player, true);
          }
          else
          {
            door.openMe(player, true);
          }
        }
       
        @Override
        public void sayNo()
        {
          // empty method
        }
      });
    }
  }
}
TOP

Related Classes of ai.door.ResidenceDoor

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.