Package ai.TI

Source Code of ai.TI.SwampSpirit

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.TI;

import java.util.ArrayList;
import java.util.List;

import lineage2.gameserver.ai.DefaultAI;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.model.World;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.network.serverpackets.MagicSkillUse;
import lineage2.gameserver.tables.SkillTable;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class SwampSpirit extends DefaultAI
{
  private static final Skill healSkill = SkillTable.getInstance().getInfo(14064, 1);
  private static final Skill healSkillBig = SkillTable.getInstance().getInfo(14065, 1);
  private static final Skill blindlightSkill = SkillTable.getInstance().getInfo(14066, 1);
 
 
 
  /**
   * Constructor for SwampSpirit.
   * @param actor NpcInstance
   */
  public SwampSpirit(NpcInstance actor)
  {
    super(actor);
    AI_TASK_ACTIVE_DELAY = 2000;
  }
 
  /**
   * Method thinkActive.
   * @return boolean
   */
  @Override
  protected boolean thinkActive()
  {
    if (!_def_think)
    {
      final NpcInstance npc = getActor();
      if (npc == null)
      {
        return true;
      }
      for (Player player : World.getAroundPlayers(npc, 200, 200))
      {
        switch (npc.getNpcId())
        {
          case 32915:
            if (player.getEffectList().getEffectsBySkillId(healSkill.getId()) == null)
            {
              List<Creature> target = new ArrayList<>();
              target.add(player);
              npc.broadcastPacket(new MagicSkillUse(npc, player, healSkill.getId(), healSkill.getLevel(), 0, 0));
              npc.callSkill(SkillTable.getInstance().getInfo(healSkill.getId(), healSkill.getLevel()), target, true);
            }
            break;
          case 32916:
            if (player.getEffectList().getEffectsBySkillId(healSkillBig.getId()) == null)
            {
              List<Creature> target = new ArrayList<>();
              target.add(player);
              npc.broadcastPacket(new MagicSkillUse(npc, player, healSkillBig.getId(), healSkillBig.getLevel(), 0, 0));
              npc.callSkill(SkillTable.getInstance().getInfo(healSkillBig.getId(), healSkillBig.getLevel()), target, true);
            }
            break;
          case 32938:
            List<Creature> target = new ArrayList<>();
            target.add(npc);
            npc.broadcastPacket(new MagicSkillUse(npc, player, blindlightSkill.getId(), blindlightSkill.getLevel(), 0, 0));
            npc.callSkill(SkillTable.getInstance().getInfo(blindlightSkill.getId(), blindlightSkill.getLevel()), target, true);
            break;
        }
      }
    }
    return true;
  }
 
  /**
   * Method isGlobalAI.
   * @return boolean
   */
  @Override
  public boolean isGlobalAI()
  {
    return true;
  }
}
TOP

Related Classes of ai.TI.SwampSpirit

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.