Package ai

Source Code of ai.SeducedInvestigator

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai;

import java.util.List;

import lineage2.commons.util.Rnd;
import lineage2.gameserver.ai.CtrlEvent;
import lineage2.gameserver.ai.Fighter;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.World;
import lineage2.gameserver.model.entity.Reflection;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.network.serverpackets.ExShowScreenMessage;
import lineage2.gameserver.network.serverpackets.ExShowScreenMessage.ScreenMessageAlign;
import lineage2.gameserver.tables.SkillTable;

import org.apache.commons.lang3.ArrayUtils;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class SeducedInvestigator extends Fighter
{
  /**
   * Field _allowedTargets.
   */
  private final int[] _allowedTargets =
  {
    25659,
    25660,
    25661,
    25662,
    25663,
    25664
  };
  /**
   * Field _reuse.
   */
  private long _reuse = 0;
 
  /**
   * Constructor for SeducedInvestigator.
   * @param actor NpcInstance
   */
  public SeducedInvestigator(NpcInstance actor)
  {
    super(actor);
    actor.startImmobilized();
    actor.startHealBlocked();
    AI_TASK_ACTIVE_DELAY = 5000;
  }
 
  /**
   * Method thinkActive.
   * @return boolean
   */
  @Override
  protected boolean thinkActive()
  {
    final NpcInstance actor = getActor();
    if (actor.isDead())
    {
      return false;
    }
    final List<NpcInstance> around = actor.getAroundNpc(1000, 300);
    if ((around != null) && !around.isEmpty())
    {
      for (NpcInstance npc : around)
      {
        if (ArrayUtils.contains(_allowedTargets, npc.getNpcId()))
        {
          actor.getAI().notifyEvent(CtrlEvent.EVT_ATTACKED, npc, 300);
        }
      }
    }
    if (Rnd.chance(0.1) && ((_reuse + 30000) < System.currentTimeMillis()))
    {
      final List<Player> players = World.getAroundPlayers(actor, 500, 200);
      if ((players == null) || (players.size() < 1))
      {
        return false;
      }
      final Player player = players.get(Rnd.get(players.size()));
      if (player.getReflectionId() == actor.getReflectionId())
      {
        _reuse = System.currentTimeMillis();
        final int[] buffs =
        {
          5970,
          5971,
          5972,
          5973
        };
        if (actor.getNpcId() == 36562)
        {
          actor.doCast(SkillTable.getInstance().getInfo(buffs[0], 1), player, true);
        }
        else if (actor.getNpcId() == 36563)
        {
          actor.doCast(SkillTable.getInstance().getInfo(buffs[1], 1), player, true);
        }
        else if (actor.getNpcId() == 36564)
        {
          actor.doCast(SkillTable.getInstance().getInfo(buffs[2], 1), player, true);
        }
        else
        {
          actor.doCast(SkillTable.getInstance().getInfo(buffs[3], 1), player, true);
        }
      }
    }
    return true;
  }
 
  /**
   * Method onEvtDead.
   * @param killer Creature
   */
  @Override
  protected void onEvtDead(Creature killer)
  {
    final NpcInstance actor = getActor();
    final Reflection r = actor.getReflection();
    final List<Player> players = r.getPlayers();
    for (Player p : players)
    {
      p.sendPacket(new ExShowScreenMessage("The Investigator has been killed. The mission is failed.", 3000, ScreenMessageAlign.TOP_CENTER, true));
    }
    r.startCollapseTimer(5 * 1000L);
    super.onEvtDead(killer);
  }
 
  /**
   * Method onEvtAttacked.
   * @param attacker Creature
   * @param damage int
   */
  @Override
  protected void onEvtAttacked(Creature attacker, int damage)
  {
    final NpcInstance actor = getActor();
    if (attacker == null)
    {
      return;
    }
    if (attacker.isPlayable())
    {
      return;
    }
    if ((attacker.getNpcId() == 25659) || (attacker.getNpcId() == 25660) || (attacker.getNpcId() == 25661))
    {
      actor.getAggroList().addDamageHate(attacker, 0, 20);
    }
    super.onEvtAttacked(attacker, damage);
  }
 
  /**
   * Method onEvtAggression.
   * @param target Creature
   * @param aggro int
   */
  @Override
  protected void onEvtAggression(Creature target, int aggro)
  {
    if (target.isPlayer() || target.isPet() || target.isServitor())
    {
      return;
    }
    super.onEvtAggression(target, aggro);
  }
 
  /**
   * Method checkAggression.
   * @param target Creature
   * @return boolean
   */
  @Override
  public boolean checkAggression(Creature target)
  {
    if (target.isPlayable())
    {
      return false;
    }
    return super.checkAggression(target);
  }
}
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