Package ai

Source Code of ai.OiAriosh

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai;

import lineage2.gameserver.ai.CtrlEvent;
import lineage2.gameserver.ai.Fighter;
import lineage2.gameserver.data.xml.holder.NpcHolder;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.SimpleSpawner;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.utils.Location;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class OiAriosh extends Fighter
{
  /**
   * Field MOB. (value is 18556)
   */
  private static final int MOB = 18556;
  /**
   * Field _hpCount.
   */
  private int _hpCount = 0;
  /**
   * Field _hps.
   */
  private static final int[] _hps =
  {
    80,
    60,
    40,
    30,
    20,
    10,
    5,
    -5
  };
 
  /**
   * Constructor for OiAriosh.
   * @param actor NpcInstance
   */
  public OiAriosh(NpcInstance actor)
  {
    super(actor);
  }
 
  /**
   * Method onEvtAttacked.
   * @param attacker Creature
   * @param damage int
   */
  @Override
  protected void onEvtAttacked(Creature attacker, int damage)
  {
    final NpcInstance actor = getActor();
    if (!actor.isDead())
    {
      if (actor.getCurrentHpPercents() < _hps[_hpCount])
      {
        spawnMob(attacker);
        _hpCount++;
      }
    }
    super.onEvtAttacked(attacker, damage);
  }
 
  /**
   * Method spawnMob.
   * @param attacker Creature
   */
  private void spawnMob(Creature attacker)
  {
    final NpcInstance actor = getActor();
    try
    {
      final SimpleSpawner sp = new SimpleSpawner(NpcHolder.getInstance().getTemplate(MOB));
      sp.setLoc(Location.findPointToStay(actor, 100, 120));
      sp.setReflection(actor.getReflection());
      final NpcInstance npc = sp.doSpawn(true);
      npc.getAI().notifyEvent(CtrlEvent.EVT_AGGRESSION, attacker, 100);
    }
    catch (Exception e)
    {
      e.printStackTrace();
    }
  }
 
  /**
   * Method onEvtDead.
   * @param killer Creature
   */
  @Override
  protected void onEvtDead(Creature killer)
  {
    _hpCount = 0;
    super.onEvtDead(killer);
  }
}
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