Package ai

Source Code of ai.EvilNpc

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai;

import lineage2.commons.util.Rnd;
import lineage2.gameserver.ai.DefaultAI;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.scripts.Functions;
import lineage2.gameserver.tables.SkillTable;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class EvilNpc extends DefaultAI
{
  /**
   * Field _lastAction.
   */
  private long _lastAction;
  /**
   * Field _txt.
   */
  private static final String[] _txt =
  {
    "от�?тан�?!",
    "уйми�?�?!",
    "�? тебе отомщу, потом буде�?�? прощени�? про�?ит�?!",
    "у теб�? будут н��при�?тно�?ти!",
    "�? на теб�? пожалу�?�?�?, теб�? аре�?ту�?т!"
  };
 
  /**
   * Constructor for EvilNpc.
   * @param actor NpcInstance
   */
  public EvilNpc(NpcInstance actor)
  {
    super(actor);
  }
 
  /**
   * Method onEvtAttacked.
   * @param attacker Creature
   * @param damage int
   */
  @Override
  protected void onEvtAttacked(Creature attacker, int damage)
  {
    final NpcInstance actor = getActor();
    if ((attacker == null) || (attacker.getPlayer() == null))
    {
      return;
    }
    if ((System.currentTimeMillis() - _lastAction) > 3000)
    {
      final int chance = Rnd.get(0, 100);
      if (chance < 2)
      {
        attacker.getPlayer().setKarma(attacker.getPlayer().getKarma() + 5);
      }
      else if (chance < 4)
      {
        actor.doCast(SkillTable.getInstance().getInfo(4578, 1), attacker, true);
      }
      else
      {
        actor.doCast(SkillTable.getInstance().getInfo(4185, 7), attacker, true);
      }
      Functions.npcSay(actor, attacker.getName() + ", " + _txt[Rnd.get(_txt.length)]);
      _lastAction = System.currentTimeMillis();
    }
  }
}
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