Package ai

Source Code of ai.Baylor$SpawnSocial

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai;

import gnu.trove.map.hash.TIntObjectHashMap;

import java.util.HashMap;
import java.util.Map;

import lineage2.commons.threading.RunnableImpl;
import lineage2.commons.util.Rnd;
import lineage2.gameserver.ThreadPoolManager;
import lineage2.gameserver.ai.DefaultAI;
import lineage2.gameserver.instancemanager.HellboundManager;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Party;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.network.serverpackets.MagicSkillUse;
import lineage2.gameserver.scripts.Functions;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class Baylor extends DefaultAI
{
  /**
   * Field Berserk.
   */
  final Skill Berserk;
  /**
   * Field Invincible.
   */
  final Skill Invincible;
  /**
   * Field Imprison.
   */
  final Skill Imprison;
  /**
   * Field GroundStrike.
   */
  final Skill GroundStrike;
  /**
   * Field JumpAttack.
   */
  final Skill JumpAttack;
  /**
   * Field StrongPunch.
   */
  final Skill StrongPunch;
  /**
   * Field Stun1.
   */
  final Skill Stun1;
  /**
   * Field Stun2.
   */
  final Skill Stun2;
  /**
   * Field Stun3.
   */
  final Skill Stun3;
  /**
   * Field PresentationBalor2.
   */
  static final int PresentationBalor2 = 5402;
  /**
   * Field PresentationBalor3.
   */
  static final int PresentationBalor3 = 5403;
  /**
   * Field PresentationBalor4.
   */
  static final int PresentationBalor4 = 5404;
  /**
   * Field PresentationBalor10.
   */
  static final int PresentationBalor10 = 5410;
  /**
   * Field PresentationBalor11.
   */
  static final int PresentationBalor11 = 5411;
  /**
   * Field PresentationBalor12.
   */
  static final int PresentationBalor12 = 5412;
  /**
   * Field Water_Dragon_Claw. (value is 2360)
   */
  static private final int Water_Dragon_Claw = 2360;
  /**
   * Field _isUsedInvincible.
   */
  private boolean _isUsedInvincible = false;
  /**
   * Field _claw_count.
   */
  private int _claw_count = 0;
  /**
   * Field _last_claw_time.
   */
  private long _last_claw_time = 0;
 
  /**
   * @author Mobius
   */
  private class SpawnSocial extends RunnableImpl
  {
    /**
     * Constructor for SpawnSocial.
     */
    SpawnSocial()
    {
      // TODO Auto-generated constructor stub
    }
   
    /**
     * Method runImpl.
     */
    @Override
    public void runImpl()
    {
      final NpcInstance actor = getActor();
      if (actor != null)
      {
        actor.broadcastPacketToOthers(new MagicSkillUse(actor, actor, PresentationBalor2, 1, 4000, 0));
      }
    }
  }
 
  /**
   * Constructor for Baylor.
   * @param actor NpcInstance
   */
  public Baylor(NpcInstance actor)
  {
    super(actor);
    final TIntObjectHashMap<Skill> skills = getActor().getTemplate().getSkills();
    Berserk = skills.get(5224);
    Invincible = skills.get(5225);
    Imprison = skills.get(5226);
    GroundStrike = skills.get(5227);
    JumpAttack = skills.get(5228);
    StrongPunch = skills.get(5229);
    Stun1 = skills.get(5230);
    Stun2 = skills.get(5231);
    Stun3 = skills.get(5232);
  }
 
  /**
   * Method onEvtSpawn.
   */
  @Override
  protected void onEvtSpawn()
  {
    ThreadPoolManager.getInstance().schedule(new SpawnSocial(), 20000);
    super.onEvtSpawn();
  }
 
  /**
   * Method onEvtSeeSpell.
   * @param skill Skill
   * @param caster Creature
   */
  @Override
  protected void onEvtSeeSpell(Skill skill, Creature caster)
  {
    final NpcInstance actor = getActor();
    if (actor.isDead() || (skill == null) || (caster == null))
    {
      return;
    }
    if ((System.currentTimeMillis() - _last_claw_time) > 5000)
    {
      _claw_count = 0;
    }
    if (skill.getId() == Water_Dragon_Claw)
    {
      _claw_count++;
      _last_claw_time = System.currentTimeMillis();
    }
    final Player player = caster.getPlayer();
    if (player == null)
    {
      return;
    }
    int count = 1;
    final Party party = player.getParty();
    if (party != null)
    {
      count = party.getMemberCount();
    }
    if (_claw_count >= count)
    {
      _claw_count = 0;
      actor.getEffectList().stopEffect(Invincible);
      Functions.npcSay(actor, "Да как вы по�?мели! Я непоб��дим!!!");
    }
  }
 
  /**
   * Method createNewTask.
   * @return boolean
   */
  @Override
  protected boolean createNewTask()
  {
    clearTasks();
    Creature target = prepareTarget();
    if (target == null)
    {
      return false;
    }
    final NpcInstance actor = getActor();
    if (actor.isDead())
    {
      return false;
    }
    final double distance = actor.getDistance(target);
    final double actor_hp_precent = actor.getCurrentHpPercents();
    if ((actor_hp_precent < 30) && !_isUsedInvincible)
    {
      _isUsedInvincible = true;
      addTaskBuff(actor, Invincible);
      Functions.npcSay(actor, "�?хаха! Тепер�? вы в�?е умрете.");
      return true;
    }
    final int rnd_per = Rnd.get(100);
    if ((rnd_per < 7) && (actor.getEffectList().getEffectsBySkill(Berserk) == null))
    {
      addTaskBuff(actor, Berserk);
      Functions.npcSay(actor, "Beleth, дай мне �?илу!");
      return true;
    }
    if ((rnd_per < 15) || ((rnd_per < 33) && (actor.getEffectList().getEffectsBySkill(Berserk) != null)))
    {
      return chooseTaskAndTargets(StrongPunch, target, distance);
    }
    if (!actor.isAMuted() && (rnd_per < 50))
    {
      return chooseTaskAndTargets(null, target, distance);
    }
    final Map<Skill, Integer> skills = new HashMap<>();
    addDesiredSkill(skills, target, distance, GroundStrike);
    addDesiredSkill(skills, target, distance, JumpAttack);
    addDesiredSkill(skills, target, distance, StrongPunch);
    addDesiredSkill(skills, target, distance, Stun1);
    addDesiredSkill(skills, target, distance, Stun2);
    addDesiredSkill(skills, target, distance, Stun3);
    final Skill skill = selectTopSkill(skills);
    if ((skill != null) && !skill.isOffensive())
    {
      target = actor;
    }
    return chooseTaskAndTargets(skill, target, distance);
  }
 
  /**
   * Method maybeMoveToHome.
   * @return boolean
   */
  @Override
  protected boolean maybeMoveToHome()
  {
    return false;
  }
 
  /**
   * Method onEvtDead.
   * @param killer Creature
   */
  @Override
  protected void onEvtDead(Creature killer)
  {
    if (HellboundManager.getConfidence() < 1)
    {
      HellboundManager.setConfidence(1);
    }
    super.onEvtDead(killer);
  }
}
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