/*
* Copyright (C) 2010 Erik Wagner and Niklas Fiekas
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, see <http://www.gnu.org/licenses/>.
*/
package com.googlecode.jumpnevolve.game;
import com.googlecode.jumpnevolve.graphics.world.AbstractObject;
import com.googlecode.jumpnevolve.graphics.world.Camera;
import com.googlecode.jumpnevolve.math.Vector;
/**
* Eine Kameraimplementierung, die die Kamera permanent auf ein Objekt richtet.
*
* @author Niklas Fiekas
*/
public class ObjectFocusingCamera implements Camera {
private static final long serialVersionUID = 1698285102541595661L;
protected AbstractObject object;
/**
* @param object
* Das Objekt, das zentriert werden soll.
*/
public ObjectFocusingCamera(AbstractObject object) {
this.object = object;
}
@Override
public Vector getPosition() {
return this.object.getPosition();
//return this.roundPosition(this.object.getPosition(), 1);
}
private Vector roundPosition(Vector position, int factor) {
float x, y;
x = position.x / factor;
y = position.y / factor;
x = Math.round(x) * factor;
y = Math.round(y) * factor;
return new Vector(x, y);
}
}