Package kku.cs.fgl.actor

Source Code of kku.cs.fgl.actor.ParticleActor

package kku.cs.fgl.actor;

import java.io.IOException;

import org.newdawn.slick.Graphics;
import org.newdawn.slick.particles.ParticleIO;
import org.newdawn.slick.particles.ParticleSystem;
import org.newdawn.slick.particles.effects.FireEmitter;

import kku.cs.fgl.Actor;

public class ParticleActor extends Actor {
 
  private ParticleSystem particleSystem;

  public ParticleActor() {
  }

  public ParticleActor(float x, float y) {
    super(x, y);
    particleSystem = new ParticleSystem("particle.png");
    particleSystem.addEmitter(new FireEmitter());
 
  public ParticleActor(float x, float y,String file) {
    super(x, y);
    load(file);
 
  public void load(String file){
    try {
      particleSystem = ParticleIO.loadConfiguredSystem(file);
     
    } catch (IOException e) {
      e.printStackTrace();
    }   
  }

  public ParticleSystem getParticleSystem() {
    return particleSystem;
  }

  public void setParticleSystem(ParticleSystem particleSystem) {
    this.particleSystem = particleSystem;
  }

  public void paint(Graphics g) {
    if(particleSystem!=null){
      particleSystem.render(getWidth()/2,getHeight()/2);
    }
  }

  public void update(int time) {
    super.update(time);
    if(particleSystem!=null){
      particleSystem.update(time);
      if(particleSystem.getParticleCount()<=0)
        systemEnd();
    }
  } 
  public void systemEnd(){
    dead();
  }
}
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