/*
* Phys2D - a 2D physics engine based on the work of Erin Catto. The
* original source remains:
*
* Copyright (c) 2006 Erin Catto http://www.gphysics.com
*
* This source is provided under the terms of the BSD License.
*
* Copyright (c) 2006, Phys2D
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or
* without modification, are permitted provided that the following
* conditions are met:
*
* * Redistributions of source code must retain the above
* copyright notice, this list of conditions and the
* following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* * Neither the name of the Phys2D/New Dawn Software nor the names of
* its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
* OF SUCH DAMAGE.
*/
package net.phys2d.raw.test;
import net.phys2d.math.Vector2f;
import net.phys2d.raw.Body;
import net.phys2d.raw.BasicJoint;
import net.phys2d.raw.StaticBody;
import net.phys2d.raw.World;
import net.phys2d.raw.shapes.Box;
/**
* Dominos demo
*
* @author Kevin Glass
*/
public class Demo6 extends AbstractDemo {
/** The block to move */
private Body ball;
/**
* Create a simple demo
*/
public Demo6() {
super("Demo 6 - Stuff! - hit space");
}
/**
* @see net.phys2d.raw.test.AbstractDemo#keyHit(char)
*/
protected void keyHit(char c) {
if (c == ' ') {
if (ball.getVelocity().length() == 0) {
ball.addForce(new Vector2f(-2000000,0));
}
}
}
/**
* @see net.phys2d.raw.test.AbstractDemo#init(net.phys2d.raw.World)
*/
protected void init(World world) {
this.world = world;
Body body;
BasicJoint j;
Body base= new StaticBody("Ground1",new Box(500.0f, 20.0f));
base.setPosition(250.0f, 400);
world.add(base);
body = new StaticBody("Ground2",new Box(250.0f, 20.0f));
body.setPosition(225.0f, 200);
body.setFriction(3.0f);
world.add(body);
// pendulum
body = new StaticBody("Pen1",new Box(20.0f, 20.0f));
body.setPosition(70.0f, 100);
world.add(body);
ball = new Body("Ball",new Box(10.0f, 10.0f), 1000);
ball.setPosition(70.0f, 170);
world.add(ball);
j = new BasicJoint(body,ball,new Vector2f(70,110));
world.add(j);
// dominos
for (int i=0;i<8;i++) {
body = new Body("Domino "+i, new Box(10.0f, 40.0f), 10-i);
body.setPosition(120.0f+(i*30), 170);
world.add(body);
}
// ramp
body = new StaticBody("Ground2",new Box(200.0f, 10.0f));
body.setPosition(345.0f, 270);
body.setRotation(-0.6f);
body.setFriction(0);
world.add(body);
// teeter
body = new Body("Teete",new Box(250.0f, 5.0f), 10);
body.setPosition(250.0f, 360);
//body.setFriction(3.0f);
world.add(body);
j = new BasicJoint(body,base,new Vector2f(250,360));
world.add(j);
// turner
body = new Body("Turner", new Box(40.0f, 40.0f), 0.1f);
body.setPosition(390.0f, 330);
body.setFriction(0f);
world.add(body);
j = new BasicJoint(base,body,new Vector2f(390,335));
world.add(j);
Body top = new Body("Top",new Box(40.0f, 5.0f), 0.01f);
top.setPosition(390.0f, 307.5f);
top.setFriction(0f);
world.add(top);
j = new BasicJoint(top,body,new Vector2f(410,310));
world.add(j);
}
/**
* Entry point for tetsing
*
* @param argv The arguments to the test
*/
public static void main(String[] argv) {
Demo6 demo = new Demo6();
demo.start();
}
}