Package net.phys2d.raw.test

Source Code of net.phys2d.raw.test.Demo6

/*
* Phys2D - a 2D physics engine based on the work of Erin Catto. The
* original source remains:
*
* Copyright (c) 2006 Erin Catto http://www.gphysics.com
*
* This source is provided under the terms of the BSD License.
*
* Copyright (c) 2006, Phys2D
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or
* without modification, are permitted provided that the following
* conditions are met:
*
*  * Redistributions of source code must retain the above
*    copyright notice, this list of conditions and the
*    following disclaimer.
*  * Redistributions in binary form must reproduce the above
*    copyright notice, this list of conditions and the following
*    disclaimer in the documentation and/or other materials provided
*    with the distribution.
*  * Neither the name of the Phys2D/New Dawn Software nor the names of
*    its contributors may be used to endorse or promote products
*    derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
* OF SUCH DAMAGE.
*/
package net.phys2d.raw.test;

import net.phys2d.math.Vector2f;
import net.phys2d.raw.Body;
import net.phys2d.raw.BasicJoint;
import net.phys2d.raw.StaticBody;
import net.phys2d.raw.World;
import net.phys2d.raw.shapes.Box;

/**
* Dominos demo
*
* @author Kevin Glass
*/
public class Demo6 extends AbstractDemo {
  /** The block to move */
  private Body ball;
 
  /**
   * Create a simple demo
   */
  public Demo6() {
    super("Demo 6 - Stuff! - hit space");
  }
 
  /**
   * @see net.phys2d.raw.test.AbstractDemo#keyHit(char)
   */
  protected void keyHit(char c) {
    if (c == ' ') {
      if (ball.getVelocity().length() == 0) {
        ball.addForce(new Vector2f(-2000000,0));
      }
    }
  }
 
  /**
   * @see net.phys2d.raw.test.AbstractDemo#init(net.phys2d.raw.World)
   */
  protected void init(World world) {
    this.world = world;
   
    Body body;
    BasicJoint j;
   
    Body base= new StaticBody("Ground1",new Box(500.0f, 20.0f));
    base.setPosition(250.0f, 400);
    world.add(base);
   
    body = new StaticBody("Ground2",new Box(250.0f, 20.0f));
    body.setPosition(225.0f, 200);
    body.setFriction(3.0f);
    world.add(body);
   
    // pendulum
    body = new StaticBody("Pen1",new Box(20.0f, 20.0f));
    body.setPosition(70.0f, 100);
    world.add(body);
    ball = new Body("Ball",new Box(10.0f, 10.0f), 1000);
    ball.setPosition(70.0f, 170);
    world.add(ball);
   
    j = new BasicJoint(body,ball,new Vector2f(70,110));
    world.add(j);
   
    // dominos
    for (int i=0;i<8;i++) {
      body = new Body("Domino "+i, new Box(10.0f, 40.0f), 10-i);
      body.setPosition(120.0f+(i*30), 170);
      world.add(body);
    }
   
    // ramp
    body = new StaticBody("Ground2",new Box(200.0f, 10.0f));
    body.setPosition(345.0f, 270);
    body.setRotation(-0.6f);
    body.setFriction(0);
    world.add(body);
   
    // teeter
    body = new Body("Teete",new Box(250.0f, 5.0f), 10);
    body.setPosition(250.0f, 360);
    //body.setFriction(3.0f);
    world.add(body);
    j = new BasicJoint(body,base,new Vector2f(250,360));
    world.add(j);
   
    // turner
    body = new Body("Turner", new Box(40.0f, 40.0f), 0.1f);
    body.setPosition(390.0f, 330);
    body.setFriction(0f);
    world.add(body);
    j = new BasicJoint(base,body,new Vector2f(390,335));
    world.add(j);
    Body top = new Body("Top",new Box(40.0f, 5.0f), 0.01f);
    top.setPosition(390.0f, 307.5f);
    top.setFriction(0f);
    world.add(top);
    j = new BasicJoint(top,body,new Vector2f(410,310));
    world.add(j);
  }

  /**
   * Entry point for tetsing
   *
   * @param argv The arguments to the test
   */
  public static void main(String[] argv) {
    Demo6 demo = new Demo6();
    demo.start();
  }
}
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