/*
* Copyright (C) 2013 Trilarion
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.iremake.common.network.messages.game.setup;
import java.awt.Color;
import java.awt.geom.Point2D;
import java.util.HashMap;
import java.util.Map;
import org.iremake.common.model.Nation;
import org.iremake.common.model.ServerScenario;
import org.iremake.common.model.map.MapPosition;
import org.tools.xml.XList;
/**
*
*/
public class ClientScenarioInfo {
private int rows;
private int columns;
private int[][] politicalMap;
private int[] colors;
private String[] names;
public ClientScenarioInfo(ServerScenario scenario) {
// get map dimension and create political map
rows = scenario.getNumberRows();
columns = scenario.getNumberColumns();
politicalMap = new int[rows][columns];
// get nations, number of nations and create names array
XList<Nation> nations = scenario.getNations();
int numNations = nations.getSize();
names = new String[numNations];
colors = new int[numNations];
// traverse nations by index and store names as well as index for each nation
Map<Nation, Integer> nationIDs = new HashMap<>(numNations);
for (int i = 0; i < numNations; i++) {
Nation nation = nations.getElementAt(i);
nationIDs.put(nation, i);
names[i] = nation.getProperty(Nation.KEY_NAME);
colors[i] = nation.getColor().getRGB();
}
// traverse map and store index for each nation or Max value if ther eis no nation (sea)
for (int row = 0; row < rows; row++) {
for (int column = 0; column < columns; column++) {
Nation nation = scenario.getNationAt(new MapPosition(row, column));
if (nation != null) {
// put the nations ID
politicalMap[row][column] = nationIDs.get(nation);
} else {
// it's sea
politicalMap[row][column] = Integer.MAX_VALUE;
}
}
}
}
public int getNumberColumns() {
return columns;
}
public int getNumberRows() {
return rows;
}
public int getColor(int row, int column) {
int id = politicalMap[row][column];
if (id == Integer.MAX_VALUE ) {
return Color.WHITE.getRGB();
}
return colors[id];
}
public String getNationAt(Point2D.Float point) {
int column = (int)(point.x * columns);
int row = (int)(point.y * rows);
Integer nation = politicalMap[row][column];
if (nation == Integer.MAX_VALUE) {
return null;
}
return names[nation];
}
}