/**
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package org.cspoker.ai.bots.bot.gametree.action;
import java.rmi.RemoteException;
import org.cspoker.client.common.gamestate.GameState;
import org.cspoker.client.common.gamestate.modifiers.CheckState;
import org.cspoker.client.common.gamestate.modifiers.NextPlayerState;
import org.cspoker.client.common.playerstate.PlayerState;
import org.cspoker.common.api.lobby.holdemtable.event.CheckEvent;
import org.cspoker.common.api.lobby.holdemtable.event.NextPlayerEvent;
import org.cspoker.common.api.lobby.holdemtable.holdemplayer.context.RemoteHoldemPlayerContext;
import org.cspoker.common.api.shared.exception.IllegalActionException;
import org.cspoker.common.elements.player.PlayerId;
import org.cspoker.common.elements.table.Round;
public class CheckAction extends SearchBotAction {
public CheckAction(GameState gameState, PlayerId actor) {
super(gameState, actor);
}
@Override
public void perform(RemoteHoldemPlayerContext context)
throws RemoteException, IllegalActionException {
context.checkOrCall();
}
@Override
public GameState getUnwrappedStateAfterAction() {
return new CheckState(gameState, new CheckEvent(actor));
}
@Override
public GameState getStateAfterAction() throws GameEndedException {
PlayerState nextToAct = gameState.getNextActivePlayerAfter(actor);
// if bigblind is all-in, he shouldn't check again, so we're safe
boolean newRound = nextToAct.hasChecked()
|| gameState.getRound().equals(Round.PREFLOP)
&& actor.equals(gameState.getBigBlind())
&& gameState.getLargestBet() <= gameState
.getTableConfiguration().getBigBlind();
GameState checkState = getUnwrappedStateAfterAction();
if (!newRound) {
return new NextPlayerState(checkState, new NextPlayerEvent(
nextToAct.getPlayerId()));
}
return getNewRoundState(checkState);
}
@Override
public String toString() {
return "Check";
}
}