Package fontastic

Source Code of fontastic.FPoint

package fontastic;

/**
* Fontastic
* A font file writer to create TTF and WOFF (Webfonts).
* http://code.andreaskoller.com/libraries/fontastic
*
* Copyright (C) 2013 Andreas Koller http://andreaskoller.com
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General
* Public License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place, Suite 330,
* Boston, MA  02111-1307  USA
*
* @author      Andreas Koller http://andreaskoller.com
* @modified    06/19/2013
* @version     0.4 (4)
*/

import processing.core.PVector;


/**
* Class FPoint extends PVector
*
* Stores a point with x and y coordinates and optional PVector controlPoint1 and controlPoint2.
*
*/
public class FPoint extends PVector {

  private boolean bezier;
  public PVector controlPoint1;
  public PVector controlPoint2;
 
  private boolean hasControlPoint1;
  private boolean hasControlPoint2;

  public FPoint() { 
  }
 
  public FPoint(PVector point) {
    this.x = point.x;
    this.y = point.y;
    this.hasControlPoint1 = false;
    this.hasControlPoint2 = false;
  }
 
  public FPoint(float x, float y) {
    this.x = x;
    this.y = y;
    this.hasControlPoint1 = false;
    this.hasControlPoint2 = false;
  }
 
  public FPoint(PVector point, PVector controlPoint1, PVector controlPoint2) {
    this.x = point.x;
    this.y = point.y;
    this.controlPoint1 = controlPoint1;
    this.controlPoint2 = controlPoint2;
    this.hasControlPoint1 = true;
    this.hasControlPoint2 = true;
  }
 
  public void setControlPoint1(PVector controlPoint1) {
    this.controlPoint1 = controlPoint1;
    this.hasControlPoint1 = true;
  }

  public void setControlPoint1(float x, float y) {
    this.controlPoint1 = new PVector(x,y);
    this.hasControlPoint1 = true;
  }

  public void setControlPoint2(PVector controlPoint2) {
    this.controlPoint2 = controlPoint2;
    this.hasControlPoint2 = true;
  }

  public void setControlPoint2(float x, float y) {
    this.controlPoint2 = new PVector(x,y);
    this.hasControlPoint2 = true;
  }
 
  public boolean hasControlPoint1() {
    return hasControlPoint1;   
  }

  public boolean hasControlPoint2() {
    return hasControlPoint2;   
  }

}
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