Package com.bitfire.postprocessing.filters

Source Code of com.bitfire.postprocessing.filters.FxaaFilter

/*******************************************************************************
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*   http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/

package com.bitfire.postprocessing.filters;

import com.badlogic.gdx.math.Vector2;
import com.bitfire.utils.ShaderLoader;

/** Fast approximate anti-aliasing filter.
* @author Toni Sagrista */
public final class FxaaFilter extends Filter<FxaaFilter> {
  private Vector2 viewportInverse;
  private float FXAA_REDUCE_MIN;
  private float FXAA_REDUCE_MUL;
  private float FXAA_SPAN_MAX;

  public enum Param implements Parameter {
    // @formatter:off
    Texture("u_texture0", 0), ViewportInverse("u_viewportInverse", 2), FxaaReduceMin("FXAA_REDUCE_MIN", 0), FxaaReduceMul(
      "FXAA_REDUCE_MUL", 0), FxaaSpanMax("FXAA_SPAN_MAX", 0), ;
    // @formatter:on

    private String mnemonic;
    private int elementSize;

    private Param (String mnemonic, int arrayElementSize) {
      this.mnemonic = mnemonic;
      this.elementSize = arrayElementSize;
    }

    @Override
    public String mnemonic () {
      return this.mnemonic;
    }

    @Override
    public int arrayElementSize () {
      return this.elementSize;
    }
  }

  public FxaaFilter (int viewportWidth, int viewportHeight) {
    this(new Vector2(viewportWidth, viewportHeight), 1f / 128f, 1f / 8f, 8f);
  }

  public FxaaFilter (int viewportWidth, int viewportHeight, float fxaa_reduce_min, float fxaa_reduce_mul, float fxaa_span_max) {
    this(new Vector2(viewportWidth, viewportHeight), fxaa_reduce_min, fxaa_reduce_mul, fxaa_span_max);
  }

  public FxaaFilter (Vector2 viewportSize, float fxaa_reduce_min, float fxaa_reduce_mul, float fxaa_span_max) {
    super(ShaderLoader.fromFile("screenspace", "fxaa"));
    this.viewportInverse = viewportSize;
    this.viewportInverse.x = 1f / this.viewportInverse.x;
    this.viewportInverse.y = 1f / this.viewportInverse.y;

    this.FXAA_REDUCE_MIN = fxaa_reduce_min;
    this.FXAA_REDUCE_MUL = fxaa_reduce_mul;
    this.FXAA_SPAN_MAX = fxaa_span_max;
    rebind();
  }

  public void setViewportSize (float width, float height) {
    this.viewportInverse.set(1f / width, 1f / height);
    setParam(Param.ViewportInverse, this.viewportInverse);
  }

  /** Sets the parameter. The default value is 1/128.
   * @param value */
  public void setFxaaReduceMin (float value) {
    this.FXAA_REDUCE_MIN = value;
    setParam(Param.FxaaReduceMin, this.FXAA_REDUCE_MIN);
  }

  /** Sets the parameter. The default value is 1/8.
   * @param value */
  public void setFxaaReduceMul (float value) {
    this.FXAA_REDUCE_MUL = value;
    setParam(Param.FxaaReduceMul, this.FXAA_REDUCE_MUL);
  }

  /** Sets the parameter. The default value is 8;
   * @param value */
  public void setFxaaSpanMax (float value) {
    this.FXAA_SPAN_MAX = value;
    setParam(Param.FxaaSpanMax, this.FXAA_SPAN_MAX);
  }

  public Vector2 getViewportSize () {
    return viewportInverse;
  }

  @Override
  public void rebind () {
    // reimplement super to batch every parameter
    setParams(Param.Texture, u_texture0);
    setParams(Param.ViewportInverse, viewportInverse);
    setParams(Param.FxaaReduceMin, FXAA_REDUCE_MIN);
    setParams(Param.FxaaReduceMul, FXAA_REDUCE_MUL);
    setParams(Param.FxaaSpanMax, FXAA_SPAN_MAX);
    endParams();
  }

  @Override
  protected void onBeforeRender () {
    inputTexture.bind(u_texture0);
  }
}
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