package net.glowstone.net.handler.play.inv;
import com.flowpowered.networking.MessageHandler;
import net.glowstone.entity.GlowPlayer;
import net.glowstone.net.GlowSession;
import net.glowstone.net.message.play.inv.CloseWindowMessage;
import org.bukkit.GameMode;
public final class CloseWindowHandler implements MessageHandler<GlowSession, CloseWindowMessage> {
@Override
public void handle(GlowSession session, CloseWindowMessage message) {
final GlowPlayer player = session.getPlayer();
// todo: drop items from workbench, enchant inventory, own crafting grid if needed
player.closeInventory();
if (player.getItemOnCursor() != null) {
// player.getWorld().dropItem(player.getEyeLocation(), player.getItemInHand());
if (player.getGameMode() != GameMode.CREATIVE) {
player.getInventory().addItem(player.getItemOnCursor());
}
player.setItemOnCursor(null);
}
}
}