package net.glowstone.generator.objects.trees;
import net.glowstone.util.BlockStateDelegate;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
import org.bukkit.block.BlockState;
import org.bukkit.material.Vine;
import java.util.Random;
public class MegaJungleTree extends GenericTree {
public MegaJungleTree(Random random, Location location, BlockStateDelegate delegate) {
super(random, location, delegate);
setHeight(random.nextInt(20) + random.nextInt(3) + 10);
setTypes(3, 3);
}
@Override
public boolean canPlaceOn() {
final BlockState state = delegate.getBlockState(loc.getBlock().getRelative(BlockFace.DOWN).getLocation());
return state.getType() == Material.GRASS || state.getType() == Material.DIRT;
}
@Override
public boolean canPlace() {
for (int y = loc.getBlockY(); y <= loc.getBlockY() + 1 + height; y++) {
// Space requirement
int radius = 2; // default radius if above first block
if (y == loc.getBlockY()) {
radius = 1; // radius at source block y is 1 (only trunk)
} else if (y >= loc.getBlockY() + 1 + height - 2) {
radius = 2; // max radius starting at leaves bottom
}
// check for block collision on horizontal slices
for (int x = loc.getBlockX() - radius; x <= loc.getBlockX() + radius; x++) {
for (int z = loc.getBlockZ() - radius; z <= loc.getBlockZ() + radius; z++) {
if (y >= 0 && y < 256) {
// we can overlap some blocks around
final Material type = delegate.getBlockState(loc.getWorld(), x, y, z).getType();
if (!overridables.contains(type)) {
return false;
}
} else { // height out of range
return false;
}
}
}
}
return true;
}
@Override
public boolean generate() {
if (!canHeightFit() || !canPlaceOn() || !canPlace()) {
return false;
}
// generates the canopy leaves
for (int y = -2; y <= 0; y++) {
generateLeaves(loc.getBlockX(), loc.getBlockY() + height + y, loc.getBlockZ(), 3 - y, false);
}
// generates the branches
int branchHeight = height - 2 - random.nextInt(4);
while (branchHeight > height / 2) { // branching start at least at middle height
int x = 0, z = 0;
// generates a branch
float d = (float) (random.nextFloat() * Math.PI * 2.0F); // random direction
for (int i = 0; i < 5; i++) {
// branches are always longer when facing south or east (positive X or positive Z)
x = (int) (Math.cos(d) * i + 1.5F);
z = (int) (Math.sin(d) * i + 1.5F);
delegate.setTypeAndRawData(loc.getWorld(), loc.getBlockX() + x, loc.getBlockY() + branchHeight - 3 + i / 2, loc.getBlockZ() + z, Material.LOG, logType);
}
// generates leaves for this branch
for (int y = branchHeight - (random.nextInt(2) + 1); y <= branchHeight; y++) {
generateLeaves(loc.getBlockX() + x, loc.getBlockY() + y, loc.getBlockZ() + z, 1 - (y - branchHeight), true);
}
branchHeight -= random.nextInt(4) + 2;
}
// generates the trunk
generateTrunk();
// add some vines on the trunk
addVinesOnTrunk();
// blocks below trunk are always dirt
generateDirtBelowTrunk();
return true;
}
protected void generateLeaves(int sourceX, int sourceY, int sourceZ, int radius, boolean odd) {
int n = 1;
if (odd) {
n = 0;
}
for (int x = sourceX - radius; x <= sourceX + radius + n; x++) {
int radiusX = x - sourceX;
for (int z = sourceZ - radius; z <= sourceZ + radius + n; z++) {
int radiusZ = z - sourceZ;
int sqX = radiusX * radiusX;
int sqZ = radiusZ * radiusZ;
int sqR = radius * radius;
int sqXb = (radiusX - n) * (radiusX - n);
int sqZb = (radiusZ - n) * (radiusZ - n);
if (sqX + sqZ <= sqR || sqXb + sqZb <= sqR || sqX + sqZb <= sqR || sqXb + sqZ <= sqR) {
final Material type = delegate.getBlockState(loc.getWorld(), x, sourceY, z).getType();
if (type == Material.AIR || type == Material.LEAVES) {
delegate.setTypeAndRawData(loc.getWorld(), x, sourceY, z, Material.LEAVES, leavesType);
}
}
}
}
}
protected void generateTrunk() {
// SELF, SOUTH, EAST, SOUTH EAST
for (int y = 0; y < height - 1; y++) {
Material type = loc.getWorld().getBlockAt(loc.getBlockX(), loc.getBlockY() + y, loc.getBlockZ()).getType();
if (type == Material.AIR || type == Material.LEAVES) {
delegate.setTypeAndRawData(loc.getWorld(), loc.getBlockX(), loc.getBlockY() + y, loc.getBlockZ(), Material.LOG, logType);
}
type = loc.getWorld().getBlockAt(loc.getBlockX(), loc.getBlockY() + y, loc.getBlockZ() + 1).getType();
if (type == Material.AIR || type == Material.LEAVES) {
delegate.setTypeAndRawData(loc.getWorld(), loc.getBlockX(), loc.getBlockY() + y, loc.getBlockZ() + 1, Material.LOG, logType);
}
type = loc.getWorld().getBlockAt(loc.getBlockX() + 1, loc.getBlockY() + y, loc.getBlockZ()).getType();
if (type == Material.AIR || type == Material.LEAVES) {
delegate.setTypeAndRawData(loc.getWorld(), loc.getBlockX() + 1, loc.getBlockY() + y, loc.getBlockZ(), Material.LOG, logType);
}
type = loc.getWorld().getBlockAt(loc.getBlockX() + 1, loc.getBlockY() + y, loc.getBlockZ() + 1).getType();
if (type == Material.AIR || type == Material.LEAVES) {
delegate.setTypeAndRawData(loc.getWorld(), loc.getBlockX() + 1, loc.getBlockY() + y, loc.getBlockZ() + 1, Material.LOG, logType);
}
}
}
protected void generateDirtBelowTrunk() {
// SELF, SOUTH, EAST, SOUTH EAST
delegate.setTypeAndRawData(loc.getWorld(), loc.getBlockX(), loc.getBlockY() - 1, loc.getBlockZ(), Material.DIRT, 0);
delegate.setTypeAndRawData(loc.getWorld(), loc.getBlockX(), loc.getBlockY() - 1, loc.getBlockZ() + 1, Material.DIRT, 0);
delegate.setTypeAndRawData(loc.getWorld(), loc.getBlockX() + 1, loc.getBlockY() - 1, loc.getBlockZ(), Material.DIRT, 0);
delegate.setTypeAndRawData(loc.getWorld(), loc.getBlockX() + 1, loc.getBlockY() - 1, loc.getBlockZ() + 1, Material.DIRT, 0);
}
private void addVinesOnTrunk() {
for (int y = 1; y < height; y++) {
if (random.nextInt(3) != 0 &&
delegate.getBlockState(loc.getWorld(), loc.getBlockX() - 1, loc.getBlockY() + y, loc.getBlockZ()).getType() == Material.AIR) {
delegate.setTypeAndData(loc.getWorld(), loc.getBlockX() - 1, loc.getBlockY() + y, loc.getBlockZ(), Material.VINE, new Vine(BlockFace.EAST));
}
if (random.nextInt(3) != 0 &&
delegate.getBlockState(loc.getWorld(), loc.getBlockX(), loc.getBlockY() + y, loc.getBlockZ() - 1).getType() == Material.AIR) {
delegate.setTypeAndData(loc.getWorld(), loc.getBlockX(), loc.getBlockY() + y, loc.getBlockZ() - 1, Material.VINE, new Vine(BlockFace.SOUTH));
}
if (random.nextInt(3) != 0 &&
delegate.getBlockState(loc.getWorld(), loc.getBlockX() + 2, loc.getBlockY() + y, loc.getBlockZ()).getType() == Material.AIR) {
delegate.setTypeAndData(loc.getWorld(), loc.getBlockX() + 2, loc.getBlockY() + y, loc.getBlockZ(), Material.VINE, new Vine(BlockFace.WEST));
}
if (random.nextInt(3) != 0 &&
delegate.getBlockState(loc.getWorld(), loc.getBlockX() + 1, loc.getBlockY() + y, loc.getBlockZ() - 1).getType() == Material.AIR) {
delegate.setTypeAndData(loc.getWorld(), loc.getBlockX() + 1, loc.getBlockY() + y, loc.getBlockZ() - 1, Material.VINE, new Vine(BlockFace.SOUTH));
}
if (random.nextInt(3) != 0 &&
delegate.getBlockState(loc.getWorld(), loc.getBlockX() + 2, loc.getBlockY() + y, loc.getBlockZ() + 1).getType() == Material.AIR) {
delegate.setTypeAndData(loc.getWorld(), loc.getBlockX() + 2, loc.getBlockY() + y, loc.getBlockZ() + 1, Material.VINE, new Vine(BlockFace.WEST));
}
if (random.nextInt(3) != 0 &&
delegate.getBlockState(loc.getWorld(), loc.getBlockX() + 1, loc.getBlockY() + y, loc.getBlockZ() + 2).getType() == Material.AIR) {
delegate.setTypeAndData(loc.getWorld(), loc.getBlockX() + 1, loc.getBlockY() + y, loc.getBlockZ() + 2, Material.VINE, new Vine(BlockFace.NORTH));
}
if (random.nextInt(3) != 0 &&
delegate.getBlockState(loc.getWorld(), loc.getBlockX() - 1, loc.getBlockY() + y, loc.getBlockZ() + 1).getType() == Material.AIR) {
delegate.setTypeAndData(loc.getWorld(), loc.getBlockX() - 1, loc.getBlockY() + y, loc.getBlockZ() + 1, Material.VINE, new Vine(BlockFace.EAST));
}
if (random.nextInt(3) != 0 &&
delegate.getBlockState(loc.getWorld(), loc.getBlockX(), loc.getBlockY() + y, loc.getBlockZ() + 2).getType() == Material.AIR) {
delegate.setTypeAndData(loc.getWorld(), loc.getBlockX(), loc.getBlockY() + y, loc.getBlockZ() + 2, Material.VINE, new Vine(BlockFace.NORTH));
}
}
}
}