/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.regions.shape;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.regions.Region;
/**
* Generates solid and hollow shapes according to materials returned by the
* {@link #getMaterial} method.
*/
public class RegionShape extends ArbitraryShape {
public RegionShape(Region extent) {
super(extent);
}
@Override
protected BaseBlock getMaterial(int x, int y, int z, BaseBlock defaultMaterial) {
if (!this.extent.contains(new Vector(x, y, z))) {
return null;
}
return defaultMaterial;
}
}