package micdoodle8.mods.galacticraft.core.world.gen;
import micdoodle8.mods.galacticraft.core.blocks.GCBlocks;
import net.minecraft.init.Blocks;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
import net.minecraft.world.gen.structure.StructureBoundingBox;
import net.minecraft.world.gen.structure.StructureComponent;
import java.util.List;
import java.util.Random;
public class StructureComponentVillageTorch extends StructureComponentVillage
{
private int averageGroundLevel = -1;
public StructureComponentVillageTorch()
{
}
public StructureComponentVillageTorch(StructureComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5)
{
super(par1ComponentVillageStartPiece, par2);
this.coordBaseMode = par5;
this.boundingBox = par4StructureBoundingBox;
}
@Override
protected void func_143012_a(NBTTagCompound nbt)
{
super.func_143012_a(nbt);
nbt.setInteger("AvgGroundLevel", this.averageGroundLevel);
}
@Override
protected void func_143011_b(NBTTagCompound nbt)
{
super.func_143011_b(nbt);
this.averageGroundLevel = nbt.getInteger("AvgGroundLevel");
}
@SuppressWarnings("rawtypes")
public static StructureBoundingBox func_74904_a(StructureComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6)
{
final StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par3, par4, par5, 0, 0, 0, 3, 4, 2, par6);
return StructureComponent.findIntersecting(par1List, var7) != null ? null : var7;
}
/**
* second Part of Structure generating, this for example places Spiderwebs,
* Mob Spawners, it closes Mineshafts at the end, it adds Fences...
*/
@Override
public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
{
if (this.averageGroundLevel < 0)
{
this.averageGroundLevel = this.getAverageGroundLevel(par1World, par3StructureBoundingBox);
if (this.averageGroundLevel < 0)
{
return true;
}
this.boundingBox.offset(0, this.averageGroundLevel - this.boundingBox.maxY + 4 - 1, 0);
}
this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 2, 3, 1, Blocks.air, Blocks.air, false);
this.placeBlockAtCurrentPosition(par1World, Blocks.fence, 0, 1, 0, 0, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Blocks.fence, 0, 1, 1, 0, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Blocks.fence, 0, 1, 2, 0, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Blocks.wool, 15, 1, 3, 0, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.glowstoneTorch, 0, 0, 3, 0, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.glowstoneTorch, 0, 1, 3, 1, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.glowstoneTorch, 0, 2, 3, 0, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.glowstoneTorch, 0, 1, 3, -1, par3StructureBoundingBox);
return true;
}
}