package micdoodle8.mods.galacticraft.core.world.gen;
import micdoodle8.mods.galacticraft.core.blocks.GCBlocks;
import net.minecraft.init.Blocks;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
import net.minecraft.world.gen.structure.StructureBoundingBox;
import net.minecraft.world.gen.structure.StructureComponent;
import java.util.List;
import java.util.Random;
public class StructureComponentVillageHouse extends StructureComponentVillage
{
private int averageGroundLevel = -1;
public StructureComponentVillageHouse()
{
}
public StructureComponentVillageHouse(StructureComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5)
{
super(par1ComponentVillageStartPiece, par2);
this.coordBaseMode = par5;
this.boundingBox = par4StructureBoundingBox;
}
@SuppressWarnings("rawtypes")
public static StructureComponentVillageHouse func_74921_a(StructureComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7)
{
final StructureBoundingBox var8 = StructureBoundingBox.getComponentToAddBoundingBox(par3, par4, par5, 0, 0, 0, 17, 9, 17, par6);
return StructureComponent.findIntersecting(par1List, var8) == null ? new StructureComponentVillageHouse(par0ComponentVillageStartPiece, par7, par2Random, var8, par6) : null;
}
@Override
protected void func_143012_a(NBTTagCompound nbt)
{
super.func_143012_a(nbt);
nbt.setInteger("AvgGroundLevel", this.averageGroundLevel);
}
@Override
protected void func_143011_b(NBTTagCompound nbt)
{
super.func_143011_b(nbt);
this.averageGroundLevel = nbt.getInteger("AvgGroundLevel");
}
/**
* second Part of Structure generating, this for example places Spiderwebs,
* Mob Spawners, it closes Mineshafts at the end, it adds Fences...
*/
@Override
public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
{
if (this.averageGroundLevel < 0)
{
this.averageGroundLevel = this.getAverageGroundLevel(par1World, par3StructureBoundingBox);
if (this.averageGroundLevel < 0)
{
return true;
}
this.boundingBox.offset(0, this.averageGroundLevel - this.boundingBox.maxY + 9 - 1, 0);
}
this.fillWithAir(par1World, par3StructureBoundingBox, 3, 0, 3, 13, 9, 13);
this.fillWithAir(par1World, par3StructureBoundingBox, 5, 0, 2, 11, 9, 14);
this.fillWithAir(par1World, par3StructureBoundingBox, 2, 0, 5, 14, 9, 11);
for (int i = 3; i <= 13; i++)
{
for (int j = 3; j <= 13; j++)
{
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 3, i, 0, j, par3StructureBoundingBox);
}
}
for (int i = 5; i <= 11; i++)
{
for (int j = 2; j <= 14; j++)
{
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 3, i, 0, j, par3StructureBoundingBox);
}
}
for (int i = 2; i <= 14; i++)
{
for (int j = 5; j <= 11; j++)
{
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 3, i, 0, j, par3StructureBoundingBox);
}
}
int yLevel = 0;
for (yLevel = -8; yLevel < 4; yLevel++)
{
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 4, yLevel, 2, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 3, yLevel, 2, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 2, yLevel, 3, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 2, yLevel, 4, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 1, yLevel, 5, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 1, yLevel, 6, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 1, yLevel, 7, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, yLevel <= 1 ? GCBlocks.basicBlock : Blocks.air, 4, 1, yLevel, 8, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 1, yLevel, 9, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 1, yLevel, 10, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 1, yLevel, 11, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 2, yLevel, 12, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 2, yLevel, 13, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 3, yLevel, 14, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 4, yLevel, 14, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 5, yLevel, 15, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 6, yLevel, 15, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 7, yLevel, 15, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, yLevel <= 1 ? GCBlocks.basicBlock : Blocks.air, 4, 8, yLevel, 15, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 9, yLevel, 15, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 10, yLevel, 15, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 11, yLevel, 15, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 12, yLevel, 14, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 13, yLevel, 14, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 14, yLevel, 13, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 14, yLevel, 12, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 15, yLevel, 11, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 15, yLevel, 10, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 15, yLevel, 9, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, yLevel <= 1 ? GCBlocks.basicBlock : Blocks.air, 4, 15, yLevel, 8, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 15, yLevel, 7, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 15, yLevel, 6, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 15, yLevel, 5, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 14, yLevel, 4, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 14, yLevel, 3, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 13, yLevel, 2, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 12, yLevel, 2, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 11, yLevel, 1, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 10, yLevel, 1, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 9, yLevel, 1, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, yLevel <= 1 ? GCBlocks.basicBlock : Blocks.air, 4, 8, yLevel, 1, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 7, yLevel, 1, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 6, yLevel, 1, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 5, yLevel, 1, par3StructureBoundingBox);
}
yLevel = 4;
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 4, yLevel, 2, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 3, yLevel, 3, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 2, yLevel, 4, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 1, yLevel, 5, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 1, yLevel, 6, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 1, yLevel, 7, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 1, yLevel, 8, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 1, yLevel, 9, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 1, yLevel, 10, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 1, yLevel, 11, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 2, yLevel, 12, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 3, yLevel, 13, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 4, yLevel, 14, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 5, yLevel, 15, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 6, yLevel, 15, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 7, yLevel, 15, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 8, yLevel, 15, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 9, yLevel, 15, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 10, yLevel, 15, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 11, yLevel, 15, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 12, yLevel, 14, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 13, yLevel, 13, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 14, yLevel, 12, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 15, yLevel, 11, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 15, yLevel, 10, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 15, yLevel, 9, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 15, yLevel, 8, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 15, yLevel, 7, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 15, yLevel, 6, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 15, yLevel, 5, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 14, yLevel, 4, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 13, yLevel, 3, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 12, yLevel, 2, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 11, yLevel, 1, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 10, yLevel, 1, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 9, yLevel, 1, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 8, yLevel, 1, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 7, yLevel, 1, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 6, yLevel, 1, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 5, yLevel, 1, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.glowstoneTorch, 0, 8, yLevel, 2, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.glowstoneTorch, 0, 14, yLevel, 8, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.glowstoneTorch, 0, 8, yLevel, 14, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.glowstoneTorch, 0, 2, yLevel, 8, par3StructureBoundingBox);
yLevel = 5;
// corner 1
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 5, yLevel, 2, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 4, yLevel, 2, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 3, yLevel, 3, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 2, yLevel, 4, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 2, yLevel, 5, par3StructureBoundingBox);
// side 1
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 1, yLevel, 6, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 1, yLevel, 7, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 1, yLevel, 8, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 1, yLevel, 9, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 1, yLevel, 10, par3StructureBoundingBox);
// corner 2
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 2, yLevel, 11, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 2, yLevel, 12, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 3, yLevel, 13, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 4, yLevel, 14, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 5, yLevel, 14, par3StructureBoundingBox);
// side 2
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 6, yLevel, 15, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 7, yLevel, 15, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 8, yLevel, 15, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 9, yLevel, 15, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 10, yLevel, 15, par3StructureBoundingBox);
// corner 3
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 11, yLevel, 14, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 12, yLevel, 14, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 13, yLevel, 13, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 14, yLevel, 12, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 14, yLevel, 11, par3StructureBoundingBox);
// side 3
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 15, yLevel, 10, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 15, yLevel, 9, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 15, yLevel, 8, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 15, yLevel, 7, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 15, yLevel, 6, par3StructureBoundingBox);
// corner 4
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 14, yLevel, 5, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 14, yLevel, 4, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 13, yLevel, 3, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 12, yLevel, 2, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 11, yLevel, 2, par3StructureBoundingBox);
// side 4
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 10, yLevel, 1, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 9, yLevel, 1, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 8, yLevel, 1, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 7, yLevel, 1, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 6, yLevel, 1, par3StructureBoundingBox);
yLevel = 6;
// corner 1
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 4, yLevel, 3, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 3, yLevel, 4, par3StructureBoundingBox);
// side 1
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 2, yLevel, 5, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 2, yLevel, 6, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 2, yLevel, 7, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 2, yLevel, 8, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 2, yLevel, 9, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 2, yLevel, 10, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 2, yLevel, 11, par3StructureBoundingBox);
// corner 2
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 3, yLevel, 12, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 4, yLevel, 13, par3StructureBoundingBox);
// side 2
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 5, yLevel, 14, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 6, yLevel, 14, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 7, yLevel, 14, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 8, yLevel, 14, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 9, yLevel, 14, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 10, yLevel, 14, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 11, yLevel, 14, par3StructureBoundingBox);
// corner 3
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 12, yLevel, 13, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 13, yLevel, 12, par3StructureBoundingBox);
// side 3
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 14, yLevel, 11, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 14, yLevel, 10, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 14, yLevel, 9, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 14, yLevel, 8, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 14, yLevel, 7, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 14, yLevel, 6, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 14, yLevel, 5, par3StructureBoundingBox);
// corner 4
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 13, yLevel, 4, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 12, yLevel, 3, par3StructureBoundingBox);
// side 4
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 11, yLevel, 2, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 10, yLevel, 2, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 9, yLevel, 2, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 8, yLevel, 2, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 7, yLevel, 2, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 6, yLevel, 2, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 5, yLevel, 2, par3StructureBoundingBox);
yLevel = 7;
// corner 1
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 6, yLevel, 3, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 5, yLevel, 3, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 4, yLevel, 4, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 3, yLevel, 5, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 3, yLevel, 6, par3StructureBoundingBox);
// side 1
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 2, yLevel, 7, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 2, yLevel, 8, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 2, yLevel, 9, par3StructureBoundingBox);
// corner 2
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 3, yLevel, 10, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 3, yLevel, 11, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 4, yLevel, 12, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 5, yLevel, 13, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 6, yLevel, 13, par3StructureBoundingBox);
// side 2
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 7, yLevel, 14, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 8, yLevel, 14, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 9, yLevel, 14, par3StructureBoundingBox);
// corner 3
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 10, yLevel, 13, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 11, yLevel, 13, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 12, yLevel, 12, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 13, yLevel, 11, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 13, yLevel, 10, par3StructureBoundingBox);
// side 3
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 14, yLevel, 9, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 14, yLevel, 8, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 14, yLevel, 7, par3StructureBoundingBox);
// corner 4
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 13, yLevel, 6, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 13, yLevel, 5, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 12, yLevel, 4, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 11, yLevel, 3, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 10, yLevel, 3, par3StructureBoundingBox);
// side 4
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 9, yLevel, 2, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 8, yLevel, 2, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 7, yLevel, 2, par3StructureBoundingBox);
yLevel = 8;
// corner 1
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 6, yLevel, 4, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 5, yLevel, 4, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 4, yLevel, 5, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 4, yLevel, 6, par3StructureBoundingBox);
// side 1
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 3, yLevel, 7, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 3, yLevel, 8, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 3, yLevel, 9, par3StructureBoundingBox);
// corner 2
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 4, yLevel, 10, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 4, yLevel, 11, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 5, yLevel, 12, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 6, yLevel, 12, par3StructureBoundingBox);
// side 2
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 7, yLevel, 13, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 8, yLevel, 13, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 9, yLevel, 13, par3StructureBoundingBox);
// corner 3
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 10, yLevel, 12, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 11, yLevel, 12, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 12, yLevel, 11, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 12, yLevel, 10, par3StructureBoundingBox);
// side 3
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 13, yLevel, 9, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 13, yLevel, 8, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 13, yLevel, 7, par3StructureBoundingBox);
// corner 4
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 12, yLevel, 6, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 12, yLevel, 5, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 11, yLevel, 4, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 10, yLevel, 4, par3StructureBoundingBox);
// side 4
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 9, yLevel, 3, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 8, yLevel, 3, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 7, yLevel, 3, par3StructureBoundingBox);
// extras
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 5, yLevel, 5, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 5, yLevel, 11, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 11, yLevel, 11, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 11, yLevel, 5, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 4, yLevel, 7, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 4, yLevel, 8, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 4, yLevel, 9, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 7, yLevel, 12, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 8, yLevel, 12, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 9, yLevel, 12, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 9, yLevel, 4, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 8, yLevel, 4, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 7, yLevel, 4, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 12, yLevel, 7, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 12, yLevel, 8, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 12, yLevel, 9, par3StructureBoundingBox);
yLevel = 9;
for (int i = 5; i <= 11; i++)
{
for (int j = 5; j <= 11; j++)
{
if (!(j == 5 && i == 5 || j == 5 && i == 11 || j == 11 && i == 5 || j == 11 && i == 11))
{
if (i >= 7 && i <= 9 && j >= 7 && j <= 9)
{
this.placeBlockAtCurrentPosition(par1World, Blocks.glass, 0, i, yLevel, j, par3StructureBoundingBox);
}
else
{
this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, i, yLevel, j, par3StructureBoundingBox);
}
}
}
}
this.spawnVillagers(par1World, par3StructureBoundingBox, 6, 5, 6, 4);
return true;
}
}