Package org.apache.commons.math3.geometry.euclidean.threed

Source Code of org.apache.commons.math3.geometry.euclidean.threed.PolyhedronsSet$TranslationTransform

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* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements.  See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License.  You may obtain a copy of the License at
*
*      http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
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*/
package org.apache.commons.math3.geometry.euclidean.threed;

import java.awt.geom.AffineTransform;
import java.util.Collection;

import org.apache.commons.math3.geometry.Point;
import org.apache.commons.math3.geometry.euclidean.oned.Euclidean1D;
import org.apache.commons.math3.geometry.euclidean.twod.Euclidean2D;
import org.apache.commons.math3.geometry.euclidean.twod.SubLine;
import org.apache.commons.math3.geometry.euclidean.twod.Vector2D;
import org.apache.commons.math3.geometry.partitioning.AbstractRegion;
import org.apache.commons.math3.geometry.partitioning.BSPTree;
import org.apache.commons.math3.geometry.partitioning.BSPTreeVisitor;
import org.apache.commons.math3.geometry.partitioning.BoundaryAttribute;
import org.apache.commons.math3.geometry.partitioning.Hyperplane;
import org.apache.commons.math3.geometry.partitioning.Region;
import org.apache.commons.math3.geometry.partitioning.RegionFactory;
import org.apache.commons.math3.geometry.partitioning.SubHyperplane;
import org.apache.commons.math3.geometry.partitioning.Transform;
import org.apache.commons.math3.util.FastMath;

/** This class represents a 3D region: a set of polyhedrons.
* @since 3.0
*/
public class PolyhedronsSet extends AbstractRegion<Euclidean3D, Euclidean2D> {

    /** Default value for tolerance. */
    private static final double DEFAULT_TOLERANCE = 1.0e-10;

    /** Build a polyhedrons set representing the whole real line.
     * @param tolerance tolerance below which points are considered identical
     * @since 3.3
     */
    public PolyhedronsSet(final double tolerance) {
        super(tolerance);
    }

    /** Build a polyhedrons set from a BSP tree.
     * <p>The leaf nodes of the BSP tree <em>must</em> have a
     * {@code Boolean} attribute representing the inside status of
     * the corresponding cell (true for inside cells, false for outside
     * cells). In order to avoid building too many small objects, it is
     * recommended to use the predefined constants
     * {@code Boolean.TRUE} and {@code Boolean.FALSE}</p>
     * <p>
     * This constructor is aimed at expert use, as building the tree may
     * be a difficult task. It is not intended for general use and for
     * performances reasons does not check thoroughly its input, as this would
     * require walking the full tree each time. Failing to provide a tree with
     * the proper attributes, <em>will</em> therefore generate problems like
     * {@link NullPointerException} or {@link ClassCastException} only later on.
     * This limitation is known and explains why this constructor is for expert
     * use only. The caller does have the responsibility to provided correct arguments.
     * </p>
     * @param tree inside/outside BSP tree representing the region
     * @param tolerance tolerance below which points are considered identical
     * @since 3.3
     */
    public PolyhedronsSet(final BSPTree<Euclidean3D> tree, final double tolerance) {
        super(tree, tolerance);
    }

    /** Build a polyhedrons set from a Boundary REPresentation (B-rep).
     * <p>The boundary is provided as a collection of {@link
     * SubHyperplane sub-hyperplanes}. Each sub-hyperplane has the
     * interior part of the region on its minus side and the exterior on
     * its plus side.</p>
     * <p>The boundary elements can be in any order, and can form
     * several non-connected sets (like for example polyhedrons with holes
     * or a set of disjoint polyhedrons considered as a whole). In
     * fact, the elements do not even need to be connected together
     * (their topological connections are not used here). However, if the
     * boundary does not really separate an inside open from an outside
     * open (open having here its topological meaning), then subsequent
     * calls to the {@link Region#checkPoint(Point) checkPoint} method will
     * not be meaningful anymore.</p>
     * <p>If the boundary is empty, the region will represent the whole
     * space.</p>
     * @param boundary collection of boundary elements, as a
     * collection of {@link SubHyperplane SubHyperplane} objects
     * @param tolerance tolerance below which points are considered identical
     * @since 3.3
     */
    public PolyhedronsSet(final Collection<SubHyperplane<Euclidean3D>> boundary,
                          final double tolerance) {
        super(boundary, tolerance);
    }

    /** Build a parallellepipedic box.
     * @param xMin low bound along the x direction
     * @param xMax high bound along the x direction
     * @param yMin low bound along the y direction
     * @param yMax high bound along the y direction
     * @param zMin low bound along the z direction
     * @param zMax high bound along the z direction
     * @param tolerance tolerance below which points are considered identical
     * @since 3.3
     */
    public PolyhedronsSet(final double xMin, final double xMax,
                          final double yMin, final double yMax,
                          final double zMin, final double zMax,
                          final double tolerance) {
        super(buildBoundary(xMin, xMax, yMin, yMax, zMin, zMax, tolerance), tolerance);
    }

    /** Build a polyhedrons set representing the whole real line.
     * @deprecated as of 3.3, replaced with {@link #PolyhedronsSet(double)}
     */
    @Deprecated
    public PolyhedronsSet() {
        this(DEFAULT_TOLERANCE);
    }

    /** Build a polyhedrons set from a BSP tree.
     * <p>The leaf nodes of the BSP tree <em>must</em> have a
     * {@code Boolean} attribute representing the inside status of
     * the corresponding cell (true for inside cells, false for outside
     * cells). In order to avoid building too many small objects, it is
     * recommended to use the predefined constants
     * {@code Boolean.TRUE} and {@code Boolean.FALSE}</p>
     * @param tree inside/outside BSP tree representing the region
     * @deprecated as of 3.3, replaced with {@link #PolyhedronsSet(BSPTree, double)}
     */
    @Deprecated
    public PolyhedronsSet(final BSPTree<Euclidean3D> tree) {
        this(tree, DEFAULT_TOLERANCE);
    }

    /** Build a polyhedrons set from a Boundary REPresentation (B-rep).
     * <p>The boundary is provided as a collection of {@link
     * SubHyperplane sub-hyperplanes}. Each sub-hyperplane has the
     * interior part of the region on its minus side and the exterior on
     * its plus side.</p>
     * <p>The boundary elements can be in any order, and can form
     * several non-connected sets (like for example polyhedrons with holes
     * or a set of disjoint polyhedrons considered as a whole). In
     * fact, the elements do not even need to be connected together
     * (their topological connections are not used here). However, if the
     * boundary does not really separate an inside open from an outside
     * open (open having here its topological meaning), then subsequent
     * calls to the {@link Region#checkPoint(Point) checkPoint} method will
     * not be meaningful anymore.</p>
     * <p>If the boundary is empty, the region will represent the whole
     * space.</p>
     * @param boundary collection of boundary elements, as a
     * collection of {@link SubHyperplane SubHyperplane} objects
     * @deprecated as of 3.3, replaced with {@link #PolyhedronsSet(Collection, double)}
     */
    @Deprecated
    public PolyhedronsSet(final Collection<SubHyperplane<Euclidean3D>> boundary) {
        this(boundary, DEFAULT_TOLERANCE);
    }

    /** Build a parallellepipedic box.
     * @param xMin low bound along the x direction
     * @param xMax high bound along the x direction
     * @param yMin low bound along the y direction
     * @param yMax high bound along the y direction
     * @param zMin low bound along the z direction
     * @param zMax high bound along the z direction
     * @deprecated as of 3.3, replaced with {@link #PolyhedronsSet(double, double,
     * double, double, double, double, double)}
     */
    @Deprecated
    public PolyhedronsSet(final double xMin, final double xMax,
                          final double yMin, final double yMax,
                          final double zMin, final double zMax) {
        this(xMin, xMax, yMin, yMax, zMin, zMax, DEFAULT_TOLERANCE);
    }

    /** Build a parallellepipedic box boundary.
     * @param xMin low bound along the x direction
     * @param xMax high bound along the x direction
     * @param yMin low bound along the y direction
     * @param yMax high bound along the y direction
     * @param zMin low bound along the z direction
     * @param zMax high bound along the z direction
     * @param tolerance tolerance below which points are considered identical
     * @return boundary tree
     * @since 3.3
     */
    private static BSPTree<Euclidean3D> buildBoundary(final double xMin, final double xMax,
                                                      final double yMin, final double yMax,
                                                      final double zMin, final double zMax,
                                                      final double tolerance) {
        if ((xMin >= xMax - tolerance) || (yMin >= yMax - tolerance) || (zMin >= zMax - tolerance)) {
            // too thin box, build an empty polygons set
            return new BSPTree<Euclidean3D>(Boolean.FALSE);
        }
        final Plane pxMin = new Plane(new Vector3D(xMin, 0,    0),   Vector3D.MINUS_I, tolerance);
        final Plane pxMax = new Plane(new Vector3D(xMax, 0,    0),   Vector3D.PLUS_I,  tolerance);
        final Plane pyMin = new Plane(new Vector3D(0,    yMin, 0),   Vector3D.MINUS_J, tolerance);
        final Plane pyMax = new Plane(new Vector3D(0,    yMax, 0),   Vector3D.PLUS_J,  tolerance);
        final Plane pzMin = new Plane(new Vector3D(0,    0,   zMin), Vector3D.MINUS_K, tolerance);
        final Plane pzMax = new Plane(new Vector3D(0,    0,   zMax), Vector3D.PLUS_K,  tolerance);
        @SuppressWarnings("unchecked")
        final Region<Euclidean3D> boundary =
        new RegionFactory<Euclidean3D>().buildConvex(pxMin, pxMax, pyMin, pyMax, pzMin, pzMax);
        return boundary.getTree(false);
    }

    /** {@inheritDoc} */
    @Override
    public PolyhedronsSet buildNew(final BSPTree<Euclidean3D> tree) {
        return new PolyhedronsSet(tree, getTolerance());
    }

    /** {@inheritDoc} */
    @Override
    protected void computeGeometricalProperties() {

        // compute the contribution of all boundary facets
        getTree(true).visit(new FacetsContributionVisitor());

        if (getSize() < 0) {
            // the polyhedrons set as a finite outside
            // surrounded by an infinite inside
            setSize(Double.POSITIVE_INFINITY);
            setBarycenter((Point<Euclidean3D>) Vector3D.NaN);
        } else {
            // the polyhedrons set is finite, apply the remaining scaling factors
            setSize(getSize() / 3.0);
            setBarycenter((Point<Euclidean3D>) new Vector3D(1.0 / (4 * getSize()), (Vector3D) getBarycenter()));
        }

    }

    /** Visitor computing geometrical properties. */
    private class FacetsContributionVisitor implements BSPTreeVisitor<Euclidean3D> {

        /** Simple constructor. */
        public FacetsContributionVisitor() {
            setSize(0);
            setBarycenter((Point<Euclidean3D>) new Vector3D(0, 0, 0));
        }

        /** {@inheritDoc} */
        public Order visitOrder(final BSPTree<Euclidean3D> node) {
            return Order.MINUS_SUB_PLUS;
        }

        /** {@inheritDoc} */
        public void visitInternalNode(final BSPTree<Euclidean3D> node) {
            @SuppressWarnings("unchecked")
            final BoundaryAttribute<Euclidean3D> attribute =
                (BoundaryAttribute<Euclidean3D>) node.getAttribute();
            if (attribute.getPlusOutside() != null) {
                addContribution(attribute.getPlusOutside(), false);
            }
            if (attribute.getPlusInside() != null) {
                addContribution(attribute.getPlusInside(), true);
            }
        }

        /** {@inheritDoc} */
        public void visitLeafNode(final BSPTree<Euclidean3D> node) {
        }

        /** Add he contribution of a boundary facet.
         * @param facet boundary facet
         * @param reversed if true, the facet has the inside on its plus side
         */
        private void addContribution(final SubHyperplane<Euclidean3D> facet, final boolean reversed) {

            final Region<Euclidean2D> polygon = ((SubPlane) facet).getRemainingRegion();
            final double area    = polygon.getSize();

            if (Double.isInfinite(area)) {
                setSize(Double.POSITIVE_INFINITY);
                setBarycenter((Point<Euclidean3D>) Vector3D.NaN);
            } else {

                final Plane    plane  = (Plane) facet.getHyperplane();
                final Vector3D facetB = plane.toSpace(polygon.getBarycenter());
                double   scaled = area * facetB.dotProduct(plane.getNormal());
                if (reversed) {
                    scaled = -scaled;
                }

                setSize(getSize() + scaled);
                setBarycenter((Point<Euclidean3D>) new Vector3D(1.0, (Vector3D) getBarycenter(), scaled, facetB));

            }

        }

    }

    /** Get the first sub-hyperplane crossed by a semi-infinite line.
     * @param point start point of the part of the line considered
     * @param line line to consider (contains point)
     * @return the first sub-hyperplaned crossed by the line after the
     * given point, or null if the line does not intersect any
     * sub-hyperplaned
     */
    public SubHyperplane<Euclidean3D> firstIntersection(final Vector3D point, final Line line) {
        return recurseFirstIntersection(getTree(true), point, line);
    }

    /** Get the first sub-hyperplane crossed by a semi-infinite line.
     * @param node current node
     * @param point start point of the part of the line considered
     * @param line line to consider (contains point)
     * @return the first sub-hyperplaned crossed by the line after the
     * given point, or null if the line does not intersect any
     * sub-hyperplaned
     */
    private SubHyperplane<Euclidean3D> recurseFirstIntersection(final BSPTree<Euclidean3D> node,
                                                                final Vector3D point,
                                                                final Line line) {

        final SubHyperplane<Euclidean3D> cut = node.getCut();
        if (cut == null) {
            return null;
        }
        final BSPTree<Euclidean3D> minus = node.getMinus();
        final BSPTree<Euclidean3D> plus  = node.getPlus();
        final Plane               plane = (Plane) cut.getHyperplane();

        // establish search order
        final double offset = plane.getOffset((Point<Euclidean3D>) point);
        final boolean in    = FastMath.abs(offset) < 1.0e-10;
        final BSPTree<Euclidean3D> near;
        final BSPTree<Euclidean3D> far;
        if (offset < 0) {
            near = minus;
            far  = plus;
        } else {
            near = plus;
            far  = minus;
        }

        if (in) {
            // search in the cut hyperplane
            final SubHyperplane<Euclidean3D> facet = boundaryFacet(point, node);
            if (facet != null) {
                return facet;
            }
        }

        // search in the near branch
        final SubHyperplane<Euclidean3D> crossed = recurseFirstIntersection(near, point, line);
        if (crossed != null) {
            return crossed;
        }

        if (!in) {
            // search in the cut hyperplane
            final Vector3D hit3D = plane.intersection(line);
            if (hit3D != null) {
                final SubHyperplane<Euclidean3D> facet = boundaryFacet(hit3D, node);
                if (facet != null) {
                    return facet;
                }
            }
        }

        // search in the far branch
        return recurseFirstIntersection(far, point, line);

    }

    /** Check if a point belongs to the boundary part of a node.
     * @param point point to check
     * @param node node containing the boundary facet to check
     * @return the boundary facet this points belongs to (or null if it
     * does not belong to any boundary facet)
     */
    private SubHyperplane<Euclidean3D> boundaryFacet(final Vector3D point,
                                                     final BSPTree<Euclidean3D> node) {
        final Vector2D point2D = ((Plane) node.getCut().getHyperplane()).toSubSpace((Point<Euclidean3D>) point);
        @SuppressWarnings("unchecked")
        final BoundaryAttribute<Euclidean3D> attribute =
            (BoundaryAttribute<Euclidean3D>) node.getAttribute();
        if ((attribute.getPlusOutside() != null) &&
            (((SubPlane) attribute.getPlusOutside()).getRemainingRegion().checkPoint(point2D) == Location.INSIDE)) {
            return attribute.getPlusOutside();
        }
        if ((attribute.getPlusInside() != null) &&
            (((SubPlane) attribute.getPlusInside()).getRemainingRegion().checkPoint(point2D) == Location.INSIDE)) {
            return attribute.getPlusInside();
        }
        return null;
    }

    /** Rotate the region around the specified point.
     * <p>The instance is not modified, a new instance is created.</p>
     * @param center rotation center
     * @param rotation vectorial rotation operator
     * @return a new instance representing the rotated region
     */
    public PolyhedronsSet rotate(final Vector3D center, final Rotation rotation) {
        return (PolyhedronsSet) applyTransform(new RotationTransform(center, rotation));
    }

    /** 3D rotation as a Transform. */
    private static class RotationTransform implements Transform<Euclidean3D, Euclidean2D> {

        /** Center point of the rotation. */
        private Vector3D   center;

        /** Vectorial rotation. */
        private Rotation   rotation;

        /** Cached original hyperplane. */
        private Plane cachedOriginal;

        /** Cached 2D transform valid inside the cached original hyperplane. */
        private Transform<Euclidean2D, Euclidean1D>  cachedTransform;

        /** Build a rotation transform.
         * @param center center point of the rotation
         * @param rotation vectorial rotation
         */
        public RotationTransform(final Vector3D center, final Rotation rotation) {
            this.center   = center;
            this.rotation = rotation;
        }

        /** {@inheritDoc} */
        public Vector3D apply(final Point<Euclidean3D> point) {
            final Vector3D delta = ((Vector3D) point).subtract(center);
            return new Vector3D(1.0, center, 1.0, rotation.applyTo(delta));
        }

        /** {@inheritDoc} */
        public Plane apply(final Hyperplane<Euclidean3D> hyperplane) {
            return ((Plane) hyperplane).rotate(center, rotation);
        }

        /** {@inheritDoc} */
        public SubHyperplane<Euclidean2D> apply(final SubHyperplane<Euclidean2D> sub,
                                                final Hyperplane<Euclidean3D> original,
                                                final Hyperplane<Euclidean3D> transformed) {
            if (original != cachedOriginal) {
                // we have changed hyperplane, reset the in-hyperplane transform

                final Plane    oPlane = (Plane) original;
                final Plane    tPlane = (Plane) transformed;
                final Vector3D p00    = oPlane.getOrigin();
                final Vector3D p10    = oPlane.toSpace((Point<Euclidean2D>) new Vector2D(1.0, 0.0));
                final Vector3D p01    = oPlane.toSpace((Point<Euclidean2D>) new Vector2D(0.0, 1.0));
                final Vector2D tP00   = tPlane.toSubSpace((Point<Euclidean3D>) apply(p00));
                final Vector2D tP10   = tPlane.toSubSpace((Point<Euclidean3D>) apply(p10));
                final Vector2D tP01   = tPlane.toSubSpace((Point<Euclidean3D>) apply(p01));
                final AffineTransform at =
                    new AffineTransform(tP10.getX() - tP00.getX(), tP10.getY() - tP00.getY(),
                                        tP01.getX() - tP00.getX(), tP01.getY() - tP00.getY(),
                                        tP00.getX(), tP00.getY());

                cachedOriginal  = (Plane) original;
                cachedTransform = org.apache.commons.math3.geometry.euclidean.twod.Line.getTransform(at);

            }
            return ((SubLine) sub).applyTransform(cachedTransform);
        }

    }

    /** Translate the region by the specified amount.
     * <p>The instance is not modified, a new instance is created.</p>
     * @param translation translation to apply
     * @return a new instance representing the translated region
     */
    public PolyhedronsSet translate(final Vector3D translation) {
        return (PolyhedronsSet) applyTransform(new TranslationTransform(translation));
    }

    /** 3D translation as a transform. */
    private static class TranslationTransform implements Transform<Euclidean3D, Euclidean2D> {

        /** Translation vector. */
        private Vector3D   translation;

        /** Cached original hyperplane. */
        private Plane cachedOriginal;

        /** Cached 2D transform valid inside the cached original hyperplane. */
        private Transform<Euclidean2D, Euclidean1D>  cachedTransform;

        /** Build a translation transform.
         * @param translation translation vector
         */
        public TranslationTransform(final Vector3D translation) {
            this.translation = translation;
        }

        /** {@inheritDoc} */
        public Vector3D apply(final Point<Euclidean3D> point) {
            return new Vector3D(1.0, (Vector3D) point, 1.0, translation);
        }

        /** {@inheritDoc} */
        public Plane apply(final Hyperplane<Euclidean3D> hyperplane) {
            return ((Plane) hyperplane).translate(translation);
        }

        /** {@inheritDoc} */
        public SubHyperplane<Euclidean2D> apply(final SubHyperplane<Euclidean2D> sub,
                                                final Hyperplane<Euclidean3D> original,
                                                final Hyperplane<Euclidean3D> transformed) {
            if (original != cachedOriginal) {
                // we have changed hyperplane, reset the in-hyperplane transform

                final Plane   oPlane = (Plane) original;
                final Plane   tPlane = (Plane) transformed;
                final Vector2D shift  = tPlane.toSubSpace((Point<Euclidean3D>) apply(oPlane.getOrigin()));
                final AffineTransform at =
                    AffineTransform.getTranslateInstance(shift.getX(), shift.getY());

                cachedOriginal  = (Plane) original;
                cachedTransform =
                        org.apache.commons.math3.geometry.euclidean.twod.Line.getTransform(at);

            }

            return ((SubLine) sub).applyTransform(cachedTransform);

        }

    }

}
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