Package ch.njol.skript.effects

Source Code of ch.njol.skript.effects.EffShoot

/*
*   This file is part of Skript.
*
*  Skript is free software: you can redistribute it and/or modify
*  it under the terms of the GNU General Public License as published by
*  the Free Software Foundation, either version 3 of the License, or
*  (at your option) any later version.
*
*  Skript is distributed in the hope that it will be useful,
*  but WITHOUT ANY WARRANTY; without even the implied warranty of
*  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
*  GNU General Public License for more details.
*
*  You should have received a copy of the GNU General Public License
*  along with Skript.  If not, see <http://www.gnu.org/licenses/>.
*
*
* Copyright 2011-2014 Peter Güttinger
*
*/

package ch.njol.skript.effects;

import org.bukkit.Location;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Fireball;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Projectile;
import org.bukkit.event.Event;
import org.bukkit.util.Vector;
import org.eclipse.jdt.annotation.Nullable;

import ch.njol.skript.Skript;
import ch.njol.skript.bukkitutil.ProjectileUtils;
import ch.njol.skript.doc.Description;
import ch.njol.skript.doc.Examples;
import ch.njol.skript.doc.Name;
import ch.njol.skript.doc.Since;
import ch.njol.skript.entity.EntityData;
import ch.njol.skript.lang.Effect;
import ch.njol.skript.lang.Expression;
import ch.njol.skript.lang.SkriptParser.ParseResult;
import ch.njol.skript.util.Direction;
import ch.njol.util.Kleenean;

/**
* @author Peter Güttinger
*/
@Name("Shoot")
@Description("Shoots a projectile (or any other entity) from a given entity.")
@Examples({"shoot an arrow",
    "make the player shoot a creeper at speed 10",
    "shoot a pig from the creeper"})
@Since("1.4")
public class EffShoot extends Effect {
  static {
    Skript.registerEffect(EffShoot.class,
        "shoot %entitydatas% [from %livingentities/locations%] [(at|with) (speed|velocity) %-number%] [%-direction%]",
        "(make|let) %livingentities/locations% shoot %entitydatas% [(at|with) (speed|velocity) %-number%] [%-direction%]");
  }
 
  private final static Double DEFAULT_SPEED = 5.;
 
  @SuppressWarnings("null")
  private Expression<EntityData<?>> types;
  @SuppressWarnings("null")
  private Expression<?> shooters;
  @Nullable
  private Expression<Number> velocity;
  @Nullable
  private Expression<Direction> direction;
 
  @Nullable
  public static Entity lastSpawned = null;
 
  @SuppressWarnings({"unchecked", "null"})
  @Override
  public boolean init(final Expression<?>[] exprs, final int matchedPattern, final Kleenean isDelayed, final ParseResult parseResult) {
    types = (Expression<EntityData<?>>) exprs[matchedPattern];
    shooters = exprs[1 - matchedPattern];
    velocity = (Expression<Number>) exprs[2];
    direction = (Expression<Direction>) exprs[3];
    return true;
  }
 
  @SuppressWarnings("null")
  @Override
  protected void execute(final Event e) {
    lastSpawned = null;
    final Number v = velocity != null ? velocity.getSingle(e) : DEFAULT_SPEED;
    if (v == null)
      return;
    final Direction dir = direction != null ? direction.getSingle(e) : Direction.IDENTITY;
    if (dir == null)
      return;
    for (final Object shooter : shooters.getArray(e)) {
      for (final EntityData<?> d : types.getArray(e)) {
        if (shooter instanceof LivingEntity) {
          final Vector vel = dir.getDirection(((LivingEntity) shooter).getLocation()).multiply(v.doubleValue());
          if (Fireball.class.isAssignableFrom(d.getType())) {// fireballs explode in the shooter's face by default
            final Fireball projectile = (Fireball) ((LivingEntity) shooter).getWorld().spawn(((LivingEntity) shooter).getEyeLocation().add(vel.clone().normalize().multiply(0.5)), d.getType());
            ProjectileUtils.setShooter(projectile, shooter);
            projectile.setVelocity(vel);
            lastSpawned = projectile;
          } else if (Projectile.class.isAssignableFrom(d.getType())) {
            final Projectile projectile = ((LivingEntity) shooter).launchProjectile((Class<? extends Projectile>) d.getType());
            set(projectile, d);
            projectile.setVelocity(vel);
            lastSpawned = projectile;
          } else {
            final Location loc = ((LivingEntity) shooter).getLocation();
            loc.setY(loc.getY() + ((LivingEntity) shooter).getEyeHeight() / 2);
            final Entity projectile = d.spawn(loc);
            if (projectile != null)
              projectile.setVelocity(vel);
            lastSpawned = projectile;
          }
        } else {
          final Vector vel = dir.getDirection((Location) shooter).multiply(v.doubleValue());
          final Entity projectile = d.spawn((Location) shooter);
          if (projectile != null)
            projectile.setVelocity(vel);
          lastSpawned = projectile;
        }
      }
    }
  }
 
  @SuppressWarnings("unchecked")
  private final static <E extends Entity> void set(final Entity e, final EntityData<E> d) {
    d.set((E) e);
  }
 
  @Override
  public String toString(final @Nullable Event e, final boolean debug) {
    return "shoot " + types.toString(e, debug) + " from " + shooters.toString(e, debug) + (velocity != null ? " at speed " + velocity.toString(e, debug) : "") + (direction != null ? " " + direction.toString(e, debug) : "");
  }
 
}
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