Package mage.abilities.effects.common.search

Source Code of mage.abilities.effects.common.search.SearchLibraryPutInPlayEffect

/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
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*
*    2. Redistributions in binary form must reproduce the above copyright notice, this list
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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package mage.abilities.effects.common.search;

import java.util.List;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.SearchEffect;
import mage.cards.Card;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetCardInLibrary;

/**
*
* @author BetaSteward_at_googlemail.com
*/
public class SearchLibraryPutInPlayEffect extends SearchEffect {

    private boolean tapped;
    private boolean forceShuffle;

    public SearchLibraryPutInPlayEffect(TargetCardInLibrary target) {
        this(target, false, true, Outcome.PutCardInPlay);
    }

    public SearchLibraryPutInPlayEffect(TargetCardInLibrary target, boolean tapped) {
        this(target, tapped, true, Outcome.PutCardInPlay);
    }

    public SearchLibraryPutInPlayEffect(TargetCardInLibrary target, boolean tapped, boolean forceShuffle) {
        this(target, tapped, forceShuffle, Outcome.PutCardInPlay);
    }

    public SearchLibraryPutInPlayEffect(TargetCardInLibrary target, boolean tapped, Outcome outcome) {
        this(target, tapped, true, outcome);
    }

    public SearchLibraryPutInPlayEffect(TargetCardInLibrary target, boolean tapped, boolean forceShuffle, Outcome outcome) {
        super(target, outcome);
        this.tapped = tapped;
        this.forceShuffle = forceShuffle;
        setText();
    }

    public SearchLibraryPutInPlayEffect(final SearchLibraryPutInPlayEffect effect) {
        super(effect);
        this.tapped = effect.tapped;
        this.forceShuffle = effect.forceShuffle;
    }

    @Override
    public SearchLibraryPutInPlayEffect copy() {
        return new SearchLibraryPutInPlayEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player player = game.getPlayer(source.getControllerId());
        if (player == null) {
            return false;
        }
        if (player.searchLibrary(target, game)) {
            if (target.getTargets().size() > 0) {
                for (UUID cardId: target.getTargets()) {
                    Card card = player.getLibrary().getCard(cardId, game);
                    if (card != null) {
                        player.putOntoBattlefieldWithInfo(card, game, Zone.LIBRARY, source.getSourceId(), tapped);
                    }
                }
            }
            player.shuffleLibrary(game);
            return true;
        }
        if (forceShuffle) {
            player.shuffleLibrary(game);
        }
        return false;
    }

    private void setText() {
        StringBuilder sb = new StringBuilder();
        sb.append("search your library for ");
        if (target.getNumberOfTargets() == 0 && target.getMaxNumberOfTargets() > 0) {
            if ( target.getMaxNumberOfTargets() == Integer.MAX_VALUE ) {
                sb.append("any number of ").append(" ");
            }
            else {
                sb.append("up to ").append(target.getMaxNumberOfTargets()).append(" ");
            }
            sb.append(target.getTargetName()).append(" and put them onto the battlefield");
        }
        else {
            sb.append("a ").append(target.getTargetName()).append(" and put it onto the battlefield");
        }
        if (tapped) {
            sb.append(" tapped");
        }
        if (forceShuffle) {
            sb.append(". Then shuffle your library");
        }
        else {
            sb.append(". If you do, shuffle your library");
        }
        staticText = sb.toString();
    }

    public List<UUID> getTargets() {
        return target.getTargets();
    }

}
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