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package mage.sets.returntoravnica;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.*;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.LoyaltyAbility;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility;
import mage.abilities.common.EntersBattlefieldAbility;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.effects.common.DestroyTargetEffect;
import mage.abilities.effects.common.LoseGameTargetPlayerEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.cards.CardImpl;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.events.DamagedPlaneswalkerEvent;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.game.permanent.token.Token;
import mage.game.turn.Step;
import mage.target.common.TargetNonlandPermanent;
import mage.target.targetpointer.FixedTarget;
/**
*
* If an effect creates a copy of one of the Assassin creature tokens, the copy
* will also have the triggered ability.
*
* Each Assassin token's triggered ability will trigger whenever it deals combat
* damage to any player, including you.
*
*
* @author LevelX2
*/
public class VraskaTheUnseen extends CardImpl {
public VraskaTheUnseen(UUID ownerId) {
super(ownerId, 208, "Vraska the Unseen", Rarity.MYTHIC, new CardType[]{CardType.PLANESWALKER}, "{3}{B}{G}");
this.expansionSetCode = "RTR";
this.subtype.add("Vraska");
this.color.setBlack(true);
this.color.setGreen(true);
this.addAbility(new EntersBattlefieldAbility(new AddCountersSourceEffect(CounterType.LOYALTY.createInstance(5)), false));
// +1: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature.
this.addAbility(new LoyaltyAbility(new VraskaTheUnseenGainAbilityEffect(new VraskaTheUnseenTriggeredAbility()),1));
// -3: Destroy target nonland permanent.
LoyaltyAbility ability = new LoyaltyAbility(new DestroyTargetEffect(), -3);
ability.addTarget(new TargetNonlandPermanent());
this.addAbility(ability);
// -7: Put three 1/1 black Assassin creature tokens onto the battlefield with "Whenever this creature deals combat damage to a player, that player loses the game."
this.addAbility(new LoyaltyAbility(new CreateTokenEffect(new AssassinToken(), 3), -7));
}
public VraskaTheUnseen(final VraskaTheUnseen card) {
super(card);
}
@Override
public VraskaTheUnseen copy() {
return new VraskaTheUnseen(this);
}
}
class VraskaTheUnseenGainAbilityEffect extends ContinuousEffectImpl {
protected Ability ability;
protected int startingTurn;
public VraskaTheUnseenGainAbilityEffect(Ability ability) {
super(Duration.Custom, Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, Outcome.AddAbility);
this.ability = ability;
staticText = "Until your next turn, whenever a creature deals combat damage to {this}, destroy that creature";
startingTurn = 0;
}
public VraskaTheUnseenGainAbilityEffect(final VraskaTheUnseenGainAbilityEffect effect) {
super(effect);
this.ability = effect.ability.copy();
}
@Override
public void init(Ability source, Game game) {
super.init(source, game); //To change body of generated methods, choose Tools | Templates.
startingTurn = game.getTurnNum();
}
@Override
public VraskaTheUnseenGainAbilityEffect copy() {
return new VraskaTheUnseenGainAbilityEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(source.getSourceId());
if (permanent != null) {
permanent.addAbility(ability, game);
return true;
}
return false;
}
@Override
public boolean isInactive(Ability source, Game game) {
if (startingTurn != 0 && game.getTurnNum() != startingTurn)
{
if (game.getActivePlayerId().equals(source.getControllerId())) {
return true;
}
}
return false;
}
}
class AssassinToken extends Token {
AssassinToken() {
super("Assassin", "1/1 black Assassin creature tokens with \"Whenever this creature deals combat damage to a player, that player loses the game.\"");
cardType.add(CardType.CREATURE);
color.setBlack(true);
subtype.add("Assassin");
power = new MageInt(1);
toughness = new MageInt(1);
addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(new LoseGameTargetPlayerEffect(),false, true));
}
}
class VraskaTheUnseenTriggeredAbility extends TriggeredAbilityImpl {
public VraskaTheUnseenTriggeredAbility() {
super(Zone.BATTLEFIELD, new DestroyTargetEffect());
}
public VraskaTheUnseenTriggeredAbility(final VraskaTheUnseenTriggeredAbility ability) {
super(ability);
}
@Override
public VraskaTheUnseenTriggeredAbility copy() {
return new VraskaTheUnseenTriggeredAbility(this);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getType() == GameEvent.EventType.DAMAGED_PLANESWALKER && ((DamagedPlaneswalkerEvent) event).isCombatDamage() && event.getTargetId() == sourceId) {
Permanent sourceOfDamage = game.getPermanent(event.getSourceId());
if (sourceOfDamage != null && sourceOfDamage.getCardType().contains(CardType.CREATURE)) {
Effect effect = this.getEffects().get(0);
effect.setTargetPointer(new FixedTarget(sourceOfDamage.getId()));
return true;
}
}
return false;
}
@Override
public String getRule() {
return "Until your next turn, whenever a creature deals combat damage to {this}, destroy that creature";
}
}