Package mage.sets.planechase2012

Source Code of mage.sets.planechase2012.WhirlpoolWarriorActivatedEffect

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package mage.sets.planechase2012;

import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.SacrificeSourceCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.Cards;
import mage.game.Game;
import mage.players.Player;

/**
*
* @author LevelX2
*/
public class WhirlpoolWarrior extends CardImpl {

    public WhirlpoolWarrior(UUID ownerId) {
        super(ownerId, 29, "Whirlpool Warrior", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{2}{U}");
        this.expansionSetCode = "PC2";
        this.subtype.add("Merfolk");
        this.subtype.add("Warrior");

        this.color.setBlue(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(2);

        // When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.
        this.addAbility(new EntersBattlefieldTriggeredAbility(new WhirlpoolWarriorTriggeredEffect()));

        // {R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.
        Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new WhirlpoolWarriorActivatedEffect(), new ManaCostsImpl("{R}"));
        ability.addCost(new SacrificeSourceCost());
        this.addAbility(ability);
    }

    public WhirlpoolWarrior(final WhirlpoolWarrior card) {
        super(card);
    }

    @Override
    public WhirlpoolWarrior copy() {
        return new WhirlpoolWarrior(this);
    }
}

class WhirlpoolWarriorTriggeredEffect extends OneShotEffect {

    public WhirlpoolWarriorTriggeredEffect() {
        super(Outcome.DrawCard);
        this.staticText = "shuffle the cards from your hand into your library, then draw that many cards";
    }

    public WhirlpoolWarriorTriggeredEffect(final WhirlpoolWarriorTriggeredEffect effect) {
        super(effect);
    }

    @Override
    public WhirlpoolWarriorTriggeredEffect copy() {
        return new WhirlpoolWarriorTriggeredEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player controller = game.getPlayer(source.getControllerId());
        if (controller != null) {
            int cardsHand = controller.getHand().size();
            if (cardsHand > 0){
                for (Card card: controller.getHand().getCards(game)) {
                    if (card != null) {
                        controller.removeFromHand(card, game);
                        card.moveToZone(Zone.LIBRARY, source.getSourceId(), game, true);
                    }
                }
                controller.shuffleLibrary(game);
                controller.drawCards(cardsHand, game);
            }
            return true;
        }

        return false;
    }
}

class WhirlpoolWarriorActivatedEffect extends OneShotEffect {

    public WhirlpoolWarriorActivatedEffect() {
        super(Outcome.Benefit);
        this.staticText = "Each player shuffles the cards from his or her hand into his or her library, then draws that many cards";
    }

    public WhirlpoolWarriorActivatedEffect(final WhirlpoolWarriorActivatedEffect effect) {
        super(effect);
    }

    @Override
    public WhirlpoolWarriorActivatedEffect copy() {
        return new WhirlpoolWarriorActivatedEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player controller = game.getPlayer(source.getControllerId());
        if (controller != null) {
            for (UUID playerId : controller.getInRange()) {
                Player player = game.getPlayer(playerId);
                if (player != null) {
                    int cardsHand = player.getHand().size();
                    if (cardsHand > 0){
                        for (Card card: player.getHand().getCards(game)) {
                            if (card != null) {
                                player.removeFromHand(card, game);
                                card.moveToZone(Zone.LIBRARY, source.getSourceId(), game, true);
                            }
                        }
                        game.informPlayers(player.getName() + " shuffles the cards from his or her hand into his or her library");
                        player.shuffleLibrary(game);
                        player.drawCards(cardsHand, game);
                    }
                }
            }
            return true;
        }
        return false;
    }
}
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