Package mage.sets.newphyrexia

Source Code of mage.sets.newphyrexia.SwordOfWarAndPeaceDamageEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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package mage.sets.newphyrexia;

import java.util.UUID;

import mage.constants.AttachmentType;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.dynamicvalue.common.CardsInControllerHandCount;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.GainLifeEffect;
import mage.abilities.effects.common.continious.BoostEquippedEffect;
import mage.abilities.effects.common.continious.GainAbilityAttachedEffect;
import mage.abilities.keyword.EquipAbility;
import mage.abilities.keyword.ProtectionAbility;
import mage.cards.CardImpl;
import mage.filter.FilterCard;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.ColorPredicate;
import mage.game.Game;
import mage.game.events.DamagedPlayerEvent;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetPlayer;

/**
*
* @author Loki
*/
public class SwordOfWarAndPeace extends CardImpl {
    private static final FilterCard filter = new FilterCard("red and from white");

    static {
        filter.add(Predicates.or(
                new ColorPredicate(ObjectColor.RED),
                new ColorPredicate(ObjectColor.WHITE)));
    }

    public SwordOfWarAndPeace (UUID ownerId) {
        super(ownerId, 161, "Sword of War and Peace", Rarity.MYTHIC, new CardType[]{CardType.ARTIFACT}, "{3}");
        this.expansionSetCode = "NPH";
        this.subtype.add("Equipment");
        this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(2)));
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(2, 2)));
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(new ProtectionAbility(filter), AttachmentType.EQUIPMENT)));
        this.addAbility(new SwordOfWarAndPeaceAbility());
    }

    public SwordOfWarAndPeace (final SwordOfWarAndPeace card) {
        super(card);
    }

    @Override
    public SwordOfWarAndPeace copy() {
        return new SwordOfWarAndPeace(this);
    }

}

class SwordOfWarAndPeaceAbility extends TriggeredAbilityImpl {

    public SwordOfWarAndPeaceAbility() {
        super(Zone.BATTLEFIELD, new SwordOfWarAndPeaceDamageEffect());
        this.addEffect(new GainLifeEffect(new CardsInControllerHandCount()));
        this.addTarget(new TargetPlayer());
    }

    public SwordOfWarAndPeaceAbility(final SwordOfWarAndPeaceAbility ability) {
        super(ability);
    }

    @Override
    public SwordOfWarAndPeaceAbility copy() {
        return new SwordOfWarAndPeaceAbility(this);
    }

    @Override
    public boolean checkTrigger(GameEvent event, Game game) {
        if (event instanceof DamagedPlayerEvent) {
            DamagedPlayerEvent damageEvent = (DamagedPlayerEvent)event;
            Permanent p = game.getPermanent(event.getSourceId());
            if (damageEvent.isCombatDamage() && p != null && p.getAttachments().contains(this.getSourceId())) {
                getTargets().get(0).add(event.getPlayerId(), game);
                return true;
            }
        }
        return false;
    }

    @Override
    public String getRule() {
        return "Whenever equipped creature deals combat damage to a player, {this} deals damage to that player equal to the number of cards in his or her hand and you gain 1 life for each card in your hand.";
    }
}

class SwordOfWarAndPeaceDamageEffect extends OneShotEffect {
    SwordOfWarAndPeaceDamageEffect() {
        super(Outcome.Damage);
        staticText = "{this} deals damage to that player equal to the number of cards in his or her hand";
    }

    SwordOfWarAndPeaceDamageEffect(final SwordOfWarAndPeaceDamageEffect effect) {
        super(effect);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player target = game.getPlayer(source.getFirstTarget());
        if (target != null) {
            target.damage(target.getHand().size(), source.getSourceId(), game, false, true);
        }
        return false;
    }

    @Override
    public SwordOfWarAndPeaceDamageEffect copy() {
        return new SwordOfWarAndPeaceDamageEffect(this);
    }

}
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