Package mage.sets.morningtide

Source Code of mage.sets.morningtide.MeadowboonEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
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*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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package mage.sets.morningtide;

import java.util.UUID;

import mage.constants.CardType;
import mage.constants.Rarity;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.LeavesBattlefieldTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.EvokeAbility;
import mage.cards.CardImpl;
import mage.constants.Outcome;
import mage.counters.CounterType;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetPlayer;

/**
*
* @author LevelX2
*/
public class Meadowboon extends CardImpl {

    public Meadowboon(UUID ownerId) {
        super(ownerId, 17, "Meadowboon", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{2}{W}{W}");
        this.expansionSetCode = "MOR";
        this.subtype.add("Elemental");

        this.color.setWhite(true);
        this.power = new MageInt(3);
        this.toughness = new MageInt(3);

        // When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls.
        Ability ability = new LeavesBattlefieldTriggeredAbility(new MeadowboonEffect(), false);
        ability.addTarget(new TargetPlayer());
        this.addAbility(ability);
        // Evoke {3}{W}
        this.addAbility(new EvokeAbility(this, "{3}{W}"));
    }

    public Meadowboon(final Meadowboon card) {
        super(card);
    }

    @Override
    public Meadowboon copy() {
        return new Meadowboon(this);
    }
}

class MeadowboonEffect extends OneShotEffect {
    MeadowboonEffect() {
        super(Outcome.UnboostCreature);
        staticText = "put a +1/+1 counter on each creature target player controls";
    }

    MeadowboonEffect(final MeadowboonEffect effect) {
        super(effect);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player target = game.getPlayer(source.getFirstTarget());
        if (target != null) {
            for (Permanent p : game.getBattlefield().getAllActivePermanents(new FilterCreaturePermanent(), target.getId(), game)) {
                p.addCounters(CounterType.P1P1.createInstance(), game);
            }
            return true;
        }
        return false;
    }

    @Override
    public MeadowboonEffect copy() {
        return new MeadowboonEffect(this);
    }

}
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