Package mage.sets.journeyintonyx

Source Code of mage.sets.journeyintonyx.ReturnExiledCreatureEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
*     1. Redistributions of source code must retain the above copyright notice, this list of
*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
*  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
*  CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
*  SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
*  ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
*  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
*  ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*  The views and conclusions contained in the software and documentation are those of the
*  authors and should not be interpreted as representing official policies, either expressed
*  or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.journeyintonyx;

import java.util.LinkedList;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ExileTargetEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.filter.common.FilterNonlandPermanent;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.game.ExileZone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.ZoneChangeEvent;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetPermanent;

/**
*
* @author LevelX2
*/
public class BanishingLight extends CardImpl {

    private final static FilterNonlandPermanent filter = new FilterNonlandPermanent("nonland permanent an opponent controls");
   
    static {
        filter.add(new ControllerPredicate(TargetController.OPPONENT));
    }   
   
    public BanishingLight(UUID ownerId) {
        super(ownerId, 5, "Banishing Light", Rarity.UNCOMMON, new CardType[]{CardType.ENCHANTMENT}, "{2}{W}");
        this.expansionSetCode = "JOU";

        this.color.setWhite(true);

        // When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
        Ability ability = new EntersBattlefieldTriggeredAbility(new BanishingLightExileEffect());
        ability.addTarget(new TargetPermanent(filter));
        this.addAbility(ability);   
        // Implemented as triggered effect that doesn't uses the stack (implementation with watcher does not work correctly because if the returned creature
        // has a DiesTriggeredAll ability it triggers for the dying / battlefield leaving source object, what shouldn't happen)
        this.addAbility(new BanishingLightReturnExiledAbility());       
    }

    public BanishingLight(final BanishingLight card) {
        super(card);
    }

    @Override
    public BanishingLight copy() {
        return new BanishingLight(this);
    }
}

class BanishingLightExileEffect extends OneShotEffect {

    public BanishingLightExileEffect() {
        super(Outcome.Benefit);
        this.staticText = "exile target nonland permanent an opponent controls until {this} leaves the battlefield. <i>(That permanent returns under its owner's control.)</i>";
    }

    public BanishingLightExileEffect(final BanishingLightExileEffect effect) {
        super(effect);
    }

    @Override
    public BanishingLightExileEffect copy() {
        return new BanishingLightExileEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Permanent permanent = game.getPermanent(source.getSourceId());
        // If Banishing Light leaves the battlefield before its triggered ability resolves,
        // the target won't be exiled.
        if (permanent != null) {
            return new ExileTargetEffect(source.getSourceId(), permanent.getName()).apply(game, source);
        }
        return false;
    }
}

/**
* Returns the exiled card as source permanent leaves battlefield
* Uses no stack
* @author LevelX2
*/

class BanishingLightReturnExiledAbility extends TriggeredAbilityImpl {

    public BanishingLightReturnExiledAbility() {
        super(Zone.BATTLEFIELD, new ReturnExiledCreatureEffect());
        this.usesStack = false;
        this.setRuleVisible(false);
    }

    public BanishingLightReturnExiledAbility(final BanishingLightReturnExiledAbility ability) {
        super(ability);
    }

    @Override
    public BanishingLightReturnExiledAbility copy() {
        return new BanishingLightReturnExiledAbility(this);
    }

    @Override
    public boolean checkTrigger(GameEvent event, Game game) {
        if (event.getType() == GameEvent.EventType.ZONE_CHANGE && event.getTargetId().equals(this.getSourceId())) {
            ZoneChangeEvent zEvent = (ZoneChangeEvent) event;
            if (zEvent.getFromZone() == Zone.BATTLEFIELD) {
                return true;
            }
        }
        return false;
    }
}

class ReturnExiledCreatureEffect extends OneShotEffect {

    public ReturnExiledCreatureEffect() {
        super(Outcome.Benefit);
        this.staticText = "Return exiled permanent";
    }

    public ReturnExiledCreatureEffect(final ReturnExiledCreatureEffect effect) {
        super(effect);
    }

    @Override
    public ReturnExiledCreatureEffect copy() {
        return new ReturnExiledCreatureEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player controller = game.getPlayer(source.getControllerId());
        if (controller != null) {
            ExileZone exile = game.getExile().getExileZone(source.getSourceId());
            Card sourceCard = game.getCard(source.getSourceId());
            if (exile != null && sourceCard != null) {
                LinkedList<UUID> cards = new LinkedList<>(exile);
                for (UUID cardId : cards) {
                    Card card = game.getCard(cardId);
                    card.moveToZone(Zone.BATTLEFIELD, source.getSourceId(), game, false);
                    game.informPlayers(new StringBuilder(sourceCard.getName()).append(": ").append(card.getName()).append(" returns to battlefield from exile").toString());
                }
                exile.clear();
                return true;
            }           
        }
        return false;
    }
}
TOP

Related Classes of mage.sets.journeyintonyx.ReturnExiledCreatureEffect

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.