Package mage.sets.innistrad

Source Code of mage.sets.innistrad.InquisitorsFlailEffect

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package mage.sets.innistrad;

import mage.constants.*;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.ReplacementEffectImpl;
import mage.abilities.keyword.EquipAbility;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.events.DamageCreatureEvent;
import mage.game.events.DamageEvent;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;

import java.util.UUID;

/**
* @author nantuko
*/
public class InquisitorsFlail extends CardImpl {

    public InquisitorsFlail(UUID ownerId) {
        super(ownerId, 227, "Inquisitor's Flail", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT}, "{2}");
        this.expansionSetCode = "ISD";
        this.subtype.add("Equipment");

        // If equipped creature would deal combat damage, it deals double that damage instead.
        // If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new InquisitorsFlailEffect()));

        // Equip {2}
        this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(2)));
    }

    public InquisitorsFlail(final InquisitorsFlail card) {
        super(card);
    }

    @Override
    public InquisitorsFlail copy() {
        return new InquisitorsFlail(this);
    }
}

class InquisitorsFlailEffect extends ReplacementEffectImpl {

    public InquisitorsFlailEffect() {
        super(Duration.WhileOnBattlefield, Outcome.Damage);
        staticText = "If equipped creature would deal combat damage, it deals double that damage instead. \n"
                + "If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead";
    }

    public InquisitorsFlailEffect(final InquisitorsFlailEffect effect) {
        super(effect);
    }

    @Override
    public InquisitorsFlailEffect copy() {
        return new InquisitorsFlailEffect(this);
    }

    @Override
    public boolean applies(GameEvent event, Ability source, Game game) {
        boolean isCombat = false;
        switch (event.getType()) {
            case DAMAGE_CREATURE:
            case DAMAGE_PLAYER:
            case DAMAGE_PLANESWALKER:
                if (event instanceof DamageCreatureEvent) {
                    isCombat = ((DamageCreatureEvent) event).isCombatDamage();
                } else if (event instanceof DamageEvent) {
                    isCombat = ((DamageEvent) event).isCombatDamage();
                }
                if (isCombat) {
                    Permanent equipment = game.getPermanent(source.getSourceId());
                    if (equipment != null && equipment.getAttachedTo() != null) {
                        UUID attachedTo = equipment.getAttachedTo();
                        if (event.getSourceId().equals(attachedTo)) {
                            event.setAmount(event.getAmount() * 2);
                        } else if (event.getTargetId().equals(attachedTo)) {
                            event.setAmount(event.getAmount() * 2);
                        }
                    }
                }
        }
        return false;
    }

    @Override
    public boolean apply(Game game, Ability source) {
        return true;
    }

    @Override
    public boolean replaceEvent(GameEvent event, Ability source, Game game) {
        return apply(game, source);
    }

}
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