Package mage.sets.gatecrash

Source Code of mage.sets.gatecrash.MoltenPrimordial

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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*  permitted provided that the following conditions are met:
*
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*        provided with the distribution.
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package mage.sets.gatecrash;

import java.util.UUID;

import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continious.GainAbilityTargetEffect;
import mage.abilities.effects.common.continious.GainControlTargetEffect;
import mage.abilities.keyword.HasteAbility;
import mage.cards.CardImpl;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.permanent.ControllerIdPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;
import mage.target.common.TargetCreaturePermanent;
import mage.target.targetpointer.FixedTarget;

/**
*
* @author LevelX2
*/
public class MoltenPrimordial extends CardImpl {

    public MoltenPrimordial(UUID ownerId) {
        super(ownerId, 101, "Molten Primordial", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{5}{R}{R}");
        this.expansionSetCode = "GTC";
        this.subtype.add("Avatar");

        this.color.setRed(true);
        this.power = new MageInt(6);
        this.toughness = new MageInt(4);

        // Haste
        this.addAbility(HasteAbility.getInstance());

        // When Molten Primordial enters the battlefield, for each opponent, take control of up to one target creature that player controls until end of turn. Untap those creatures. They have haste until end of turn.
        this.addAbility(new EntersBattlefieldTriggeredAbility(new MoltenPrimordialEffect(),false));
    }

    @Override
    public void adjustTargets(Ability ability, Game game) {
        if (ability instanceof EntersBattlefieldTriggeredAbility) {
            for(UUID opponentId : game.getOpponents(ability.getControllerId())) {
                Player opponent = game.getPlayer(opponentId);
                if (opponent != null) {
                    ability.getTargets().clear();
                    FilterCreaturePermanent filter = new FilterCreaturePermanent(new StringBuilder("creature from opponent ").append(opponent.getName()).toString());
                    filter.add(new ControllerIdPredicate(opponentId));
                    TargetCreaturePermanent target = new TargetCreaturePermanent(0,1, filter,false);
                    ability.addTarget(target);
                }
            }
        }
    }

    public MoltenPrimordial(final MoltenPrimordial card) {
        super(card);
    }

    @Override
    public MoltenPrimordial copy() {
        return new MoltenPrimordial(this);
    }
}

class MoltenPrimordialEffect extends OneShotEffect {

    public MoltenPrimordialEffect() {
        super(Outcome.GainControl);
        this.staticText = "for each opponent, take control of up to one target creature that player controls until end of turn. Untap those creatures. They have haste until end of turn";
    }

    public MoltenPrimordialEffect(final MoltenPrimordialEffect effect) {
        super(effect);
    }

    @Override
    public MoltenPrimordialEffect copy() {
        return new MoltenPrimordialEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        boolean result = false;
        for (Target target: source.getTargets()) {
            if (target instanceof TargetCreaturePermanent) {
                Permanent targetCreature = game.getPermanent(target.getFirstTarget());
                if (targetCreature != null) {
                    ContinuousEffect effect1 = new GainControlTargetEffect(Duration.EndOfTurn);
                    effect1.setTargetPointer(new FixedTarget(targetCreature.getId()));
                    game.addEffect(effect1, source);

                    ContinuousEffect effect2 = new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.EndOfTurn);
                    effect2.setTargetPointer(new FixedTarget(targetCreature.getId()));
                    game.addEffect(effect2, source);

                    targetCreature.untap(game);
                    result = true;
                }
            }
        }
        return result;
    }
}

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