Package mage.sets.dragonsmaze

Source Code of mage.sets.dragonsmaze.ReleaseSacrificeEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.dragonsmaze;

import java.util.ArrayList;
import java.util.List;
import java.util.UUID;

import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.UntapTargetEffect;
import mage.abilities.effects.common.continious.GainAbilityTargetEffect;
import mage.abilities.effects.common.continious.GainControlTargetEffect;
import mage.abilities.keyword.HasteAbility;
import mage.cards.SplitCard;
import mage.constants.TargetController;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterArtifactPermanent;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.common.FilterEnchantmentPermanent;
import mage.filter.common.FilterLandPermanent;
import mage.filter.common.FilterPlaneswalkerPermanent;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;
import mage.target.TargetPermanent;
import mage.target.common.TargetControlledPermanent;

/**
*
* @author LevelX2
*/


public class CatchRelease extends SplitCard {

    public CatchRelease(UUID ownerId) {
        super(ownerId, 125, "Catch", "Release", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{1}{U}{R}", "{4}{R}{W}",true);
        this.expansionSetCode = "DGM";

        this.color.setBlue(true);
        this.color.setRed(true);
        this.color.setWhite(true);

        // Catch
        // Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
        getLeftHalfCard().getColor().setRed(true);
        getLeftHalfCard().getSpellAbility().addTarget(new TargetPermanent(new FilterPermanent()));
        getLeftHalfCard().getSpellAbility().addEffect(new GainControlTargetEffect(Duration.EndOfTurn));
        getLeftHalfCard().getSpellAbility().addEffect(new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.EndOfTurn));
        getLeftHalfCard().getSpellAbility().addEffect(new UntapTargetEffect());

        // Release
        // Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.
        getRightHalfCard().getColor().setGreen(true);
        getRightHalfCard().getSpellAbility().addEffect(new ReleaseSacrificeEffect());  

    }

    public CatchRelease(final CatchRelease card) {
        super(card);
    }

    @Override
    public CatchRelease copy() {
        return new CatchRelease(this);
    }
}

class ReleaseSacrificeEffect extends OneShotEffect {

    private static final FilterArtifactPermanent filter1 = new FilterArtifactPermanent("artifact you control");
    private static final FilterCreaturePermanent filter2 = new FilterCreaturePermanent("creature you control");
    private static final FilterEnchantmentPermanent filter3 = new FilterEnchantmentPermanent("enchantment you control");
    private static final FilterLandPermanent filter4 = new FilterLandPermanent("land you control");
    private static final FilterPlaneswalkerPermanent filter5 = new FilterPlaneswalkerPermanent("planeswalker you control");

    static {
        filter1.add(new ControllerPredicate(TargetController.YOU));
        filter2.add(new ControllerPredicate(TargetController.YOU));
        filter3.add(new ControllerPredicate(TargetController.YOU));
        filter4.add(new ControllerPredicate(TargetController.YOU));
        filter5.add(new ControllerPredicate(TargetController.YOU));
    }

    public ReleaseSacrificeEffect() {
        super(Outcome.DestroyPermanent);
        staticText = "Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker";
    }

    public ReleaseSacrificeEffect(ReleaseSacrificeEffect effect) {
        super(effect);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        List<UUID> chosen = new ArrayList<UUID>();
        Player controller = game.getPlayer(source.getControllerId());
        if (controller == null) {
            return false;
        }
        for (UUID playerId : controller.getInRange()) {
            Player player = game.getPlayer(playerId);

            Target target1 = new TargetControlledPermanent(1, 1, filter1, false);
            Target target2 = new TargetControlledPermanent(1, 1, filter2, false);
            Target target3 = new TargetControlledPermanent(1, 1, filter3, false);
            Target target4 = new TargetControlledPermanent(1, 1, filter4, false);
            Target target5 = new TargetControlledPermanent(1, 1, filter5, false);


            target1.setNotTarget(false);
            target2.setNotTarget(false);
            target3.setNotTarget(false);
            target4.setNotTarget(false);
            target5.setNotTarget(false);

            if (target1.canChoose(player.getId(), game)) {
                while (player.isInGame() && !target1.isChosen() && target1.canChoose(player.getId(), game)) {
                    player.chooseTarget(Outcome.Benefit, target1, source, game);
                }
                Permanent artifact = game.getPermanent(target1.getFirstTarget());
                if (artifact != null) {
                    chosen.add(artifact.getId());
                }
                target1.clearChosen();
            }

            if (target2.canChoose(player.getId(), game)) {
                while (player.isInGame() && !target2.isChosen() && target2.canChoose(player.getId(), game)) {
                    player.chooseTarget(Outcome.Benefit, target2, source, game);
                }
                Permanent creature = game.getPermanent(target2.getFirstTarget());
                if (creature != null) {
                    chosen.add(creature.getId());
                }
                target2.clearChosen();
            }

            if (target3.canChoose(player.getId(), game)) {
                while (player.isInGame() && !target3.isChosen() && target3.canChoose(player.getId(), game)) {
                    player.chooseTarget(Outcome.Benefit, target3, source, game);
                }
                Permanent enchantment = game.getPermanent(target3.getFirstTarget());
                if (enchantment != null) {
                    chosen.add(enchantment.getId());
                }
                target3.clearChosen();
            }

            if (target4.canChoose(player.getId(), game)) {
                while (player.isInGame() && !target4.isChosen() && target4.canChoose(player.getId(), game)) {
                    player.chooseTarget(Outcome.Benefit, target4, source, game);
                }
                Permanent land = game.getPermanent(target4.getFirstTarget());
                if (land != null) {
                    chosen.add(land.getId());
                }
                target4.clearChosen();
            }

            if (target5.canChoose(player.getId(), game)) {
                while (player.isInGame() && !target5.isChosen() && target5.canChoose(player.getId(), game)) {
                    player.chooseTarget(Outcome.Benefit, target5, source, game);
                }
                Permanent planeswalker = game.getPermanent(target5.getFirstTarget());
                if (planeswalker != null) {
                    chosen.add(planeswalker.getId());
                }
                target5.clearChosen();
            }

        }

        for (UUID uuid : chosen) {
            Permanent permanent = game.getPermanent(uuid);
            if (permanent != null) {
                permanent.sacrifice(source.getSourceId(), game);
            }
        }
        return true;
    }

    @Override
    public ReleaseSacrificeEffect copy() {
        return new ReleaseSacrificeEffect(this);
    }
}
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