Package mage.sets.conspiracy

Source Code of mage.sets.conspiracy.VictimizeEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
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*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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package mage.sets.conspiracy;

import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.costs.common.SacrificeTargetCost;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.common.FilterCreatureCard;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetCardInYourGraveyard;
import mage.target.common.TargetControlledCreaturePermanent;

/**
*
* @author emerald000
*/
public class Victimize extends CardImpl {

    public Victimize(UUID ownerId) {
        super(ownerId, 133, "Victimize", Rarity.UNCOMMON, new CardType[]{CardType.SORCERY}, "{2}{B}");
        this.expansionSetCode = "CNS";

        this.color.setBlack(true);

        // Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
        this.getSpellAbility().addEffect(new VictimizeEffect());
        this.getSpellAbility().addTarget(new TargetCardInYourGraveyard(2, new FilterCreatureCard("creature cards in your graveyard")));
    }

    public Victimize(final Victimize card) {
        super(card);
    }

    @Override
    public Victimize copy() {
        return new Victimize(this);
    }
}

class VictimizeEffect extends OneShotEffect {
   
    VictimizeEffect() {
        super(Outcome.PutCreatureInPlay);
        this.staticText = "Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped";
    }
   
    VictimizeEffect(final VictimizeEffect effect) {
        super(effect);
    }
   
    @Override
    public VictimizeEffect copy() {
        return new VictimizeEffect(this);
    }
   
    @Override
    public boolean apply(Game game, Ability source) {
        Player player = game.getPlayer(source.getControllerId());
        if (player != null) {
            SacrificeTargetCost cost = new SacrificeTargetCost(new TargetControlledCreaturePermanent(new FilterControlledCreaturePermanent("a creature")));
            if (cost.pay(source, game, source.getSourceId(), source.getControllerId(), true)) {
                for (UUID targetId: getTargetPointer().getTargets(game, source)) {
                    Card card = game.getCard(targetId);
                    if (card != null) {
                        player.putOntoBattlefieldWithInfo(card, game, Zone.GRAVEYARD, source.getSourceId(), true);
                    }
                }
            }
            return true;
        }
        return false;
    }  
}
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