Package mage.sets.conspiracy

Source Code of mage.sets.conspiracy.GrenzoDungeonWarden

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
*     1. Redistributions of source code must retain the above copyright notice, this list of
*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
*  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
*  CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
*  SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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*  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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*  The views and conclusions contained in the software and documentation are those of the
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*  or implied, of BetaSteward_at_googlemail.com.
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package mage.sets.conspiracy;

import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.SpellAbility;
import mage.abilities.common.EntersBattlefieldAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;

/**
*
* @author emerald000
*/
public class GrenzoDungeonWarden extends CardImpl {

    public GrenzoDungeonWarden(UUID ownerId) {
        super(ownerId, 47, "Grenzo, Dungeon Warden", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{X}{B}{R}");
        this.expansionSetCode = "CNS";
        this.supertype.add("Legendary");
        this.subtype.add("Goblin");
        this.subtype.add("Rogue");

        this.color.setRed(true);
        this.color.setBlack(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(2);

        // Grenzo, Dungeon Warden enters the battlefield with X +1/+1 counters on it.
        this.addAbility(new EntersBattlefieldAbility(new GrenzoDungeonWardenEtBEffect()));
       
        // {2}: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.
        this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new GrenzoDungeonWardenEffect(), new GenericManaCost(2)));
    }

    public GrenzoDungeonWarden(final GrenzoDungeonWarden card) {
        super(card);
    }

    @Override
    public GrenzoDungeonWarden copy() {
        return new GrenzoDungeonWarden(this);
    }
}

class GrenzoDungeonWardenEtBEffect extends OneShotEffect {

    GrenzoDungeonWardenEtBEffect() {
        super(Outcome.BoostCreature);
        staticText = "{this} enters the battlefield with X +1/+1 counters on it";
    }

    GrenzoDungeonWardenEtBEffect(final GrenzoDungeonWardenEtBEffect effect) {
        super(effect);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Permanent permanent = game.getPermanent(source.getSourceId());
        if (permanent != null) {
            Object obj = getValue(mage.abilities.effects.EntersBattlefieldEffect.SOURCE_CAST_SPELL_ABILITY);
            if (obj != null && obj instanceof SpellAbility) {
                // delete to prevent using it again if put into battlefield from other effect
                setValue(mage.abilities.effects.EntersBattlefieldEffect.SOURCE_CAST_SPELL_ABILITY, null);
                int amount = ((Ability) obj).getManaCostsToPay().getX();
                if (amount > 0) {
                    permanent.addCounters(CounterType.P1P1.createInstance(amount), game);
                }
            }
        }
        return true;
    }

    @Override
    public GrenzoDungeonWardenEtBEffect copy() {
        return new GrenzoDungeonWardenEtBEffect(this);
    }
}

class GrenzoDungeonWardenEffect extends OneShotEffect {
   
    GrenzoDungeonWardenEffect() {
        super(Outcome.Benefit);
        this.staticText = "Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield";
    }
   
    GrenzoDungeonWardenEffect(final GrenzoDungeonWardenEffect effect) {
        super(effect);
    }
   
    @Override
    public GrenzoDungeonWardenEffect copy() {
        return new GrenzoDungeonWardenEffect(this);
    }
   
    @Override
    public boolean apply(Game game, Ability source) {
        Player player = game.getPlayer(source.getControllerId());
        if (player != null) {
            if (player.getLibrary().size() > 0) {
                Card card = player.getLibrary().removeFromBottom(game);
                if (card != null) {
                    player.moveCardToGraveyardWithInfo(card, source.getSourceId(), game, Zone.LIBRARY);
                    if (card.getCardType().contains(CardType.CREATURE)) {
                        Permanent sourcePermanent = game.getPermanentOrLKIBattlefield(source.getSourceId());
                        if (sourcePermanent != null && card.getPower().getValue() <= sourcePermanent.getPower().getValue()) {
                            player.putOntoBattlefieldWithInfo(card, game, Zone.GRAVEYARD, source.getSourceId());
                        }
                    }
                }
            }
            return true;
        }
        return false;
    }
}
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