Package mage.sets.conflux

Source Code of mage.sets.conflux.DarkTemperEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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*  permitted provided that the following conditions are met:
*
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*
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*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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package mage.sets.conflux;

import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.filter.FilterPermanent;
import mage.filter.predicate.mageobject.ColorPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.common.TargetCreaturePermanent;

import java.util.UUID;

/**
*
* @author North
*/
public class DarkTemper extends CardImpl {

    public DarkTemper(UUID ownerId) {
        super(ownerId, 61, "Dark Temper", Rarity.COMMON, new CardType[]{CardType.INSTANT}, "{2}{R}");
        this.expansionSetCode = "CON";

        this.color.setRed(true);

        // Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.
        this.getSpellAbility().addEffect(new DarkTemperEffect());
        this.getSpellAbility().addTarget(new TargetCreaturePermanent());
    }

    public DarkTemper(final DarkTemper card) {
        super(card);
    }

    @Override
    public DarkTemper copy() {
        return new DarkTemper(this);
    }
}

class DarkTemperEffect extends OneShotEffect {

    public DarkTemperEffect() {
        super(Outcome.Damage);
        this.staticText = "{this} deals 2 damage to target creature. If you control a black permanent, destroy the creature instead";
    }

    public DarkTemperEffect(final DarkTemperEffect effect) {
        super(effect);
    }

    @Override
    public DarkTemperEffect copy() {
        return new DarkTemperEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Permanent permanent = game.getPermanent(targetPointer.getFirst(game, source));
        if (permanent == null) {
            return false;
        }

        FilterPermanent filter = new FilterPermanent("black permanent");
        filter.add(new ColorPredicate(ObjectColor.BLACK));

        if (game.getBattlefield().countAll(filter, source.getControllerId(), game) == 0) {
            permanent.damage(2, source.getSourceId(), game, false, true);
        } else {
            permanent.destroy(source.getSourceId(), game, false);
        }
        return true;
    }
}
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