Package mage.sets.commander

Source Code of mage.sets.commander.BuriedAlive

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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*
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*
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*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
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package mage.sets.commander;

import java.util.List;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.SearchEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.common.FilterCreatureCard;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetCardInLibrary;

/**
*
* @author cbt33, plopman (Entomb)
*/
public class BuriedAlive extends CardImpl {

   
    public BuriedAlive(UUID ownerId) {
        super(ownerId, 74, "Buried Alive", Rarity.UNCOMMON, new CardType[]{CardType.SORCERY}, "{2}{B}");
        this.expansionSetCode = "CMD";

        this.color.setBlack(true);

        // Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library.
        this.getSpellAbility().addEffect(new BuriedAliveEffect());       
       
    }

    public BuriedAlive(final BuriedAlive card) {
        super(card);
    }

    @Override
    public BuriedAlive copy() {
        return new BuriedAlive(this);
    }
}

class BuriedAliveEffect extends SearchEffect {

  public BuriedAliveEffect() {
        super(new TargetCardInLibrary(0, 3, new FilterCreatureCard()), Outcome.Detriment);
        staticText = "Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library";
    }

    public BuriedAliveEffect(final BuriedAliveEffect effect) {
        super(effect);
    }

    @Override
    public BuriedAliveEffect copy() {
        return new BuriedAliveEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player player = game.getPlayer(source.getControllerId());
        if (player != null) {
            if (player.searchLibrary(target, game)) {
                if (target.getTargets().size() > 0) {
                    for (UUID cardId: target.getTargets()) {
                        Card card = player.getLibrary().remove(cardId, game);
                        if (card != null){
                            card.moveToZone(Zone.GRAVEYARD, source.getSourceId(), game, false);
                        }
                    }
                }
            }
            player.shuffleLibrary(game);
            return true;
        }
        return false;
    }
   
}
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