Package mage.sets.championsofkamigawa

Source Code of mage.sets.championsofkamigawa.KenzoTheHardhearted

/*
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package mage.sets.championsofkamigawa;

import java.util.UUID;
import mage.MageInt;
import mage.abilities.common.DiesAndDealtDamageThisTurnTriggeredAbility;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.FlipSourceEffect;
import mage.abilities.keyword.BushidoAbility;
import mage.abilities.keyword.DoubleStrikeAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.permanent.WasDealtDamageThisTurnPredicate;
import mage.game.permanent.token.Token;

/**
* @author LevelX
*/
public class BushiTenderfoot extends CardImpl {

    private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("creature that was dealt damage this turn");

    static {
        filter.add(new WasDealtDamageThisTurnPredicate());
    }

    public BushiTenderfoot(UUID ownerId) {
        super(ownerId, 2, "Bushi Tenderfoot", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{W}");
        this.expansionSetCode = "CHK";
        this.subtype.add("Human");
        this.subtype.add("Soldier");
        this.color.setWhite(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(1);
        this.flipCard = true;
        this.flipCardName = "Kenzo the Hardhearted";

        // When that creature is put into a graveyard this turn, flip Initiate of Blood.
        Effect effect = new FlipSourceEffect(new KenzoTheHardhearted());
        effect.setText("flip {this}");
        this.addAbility(new DiesAndDealtDamageThisTurnTriggeredAbility(effect));
    }

    public BushiTenderfoot(final BushiTenderfoot card) {
        super(card);
    }

    @Override
    public BushiTenderfoot copy() {
        return new BushiTenderfoot(this);
    }
}

class KenzoTheHardhearted extends Token {

    KenzoTheHardhearted() {
        super("Kenzo the Hardhearted", "");
        supertype.add("Legendary");
        cardType.add(CardType.CREATURE);
        color.setWhite(true);
        subtype.add("Human");
        subtype.add("Samurai");
        power = new MageInt(3);
        toughness = new MageInt(4);

        // Double strike; bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
        this.addAbility(DoubleStrikeAbility.getInstance());
        this.addAbility(new BushidoAbility(2));
    }
}
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