Package mage.sets.betrayersofkamigawa

Source Code of mage.sets.betrayersofkamigawa.NekoTe

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.betrayersofkamigawa;

import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.DealsDamageToACreatureAttachedTriggeredAbility;
import mage.abilities.common.DealsDamageToAPlayerAttachedTriggeredAbility;
import mage.abilities.condition.common.SourceOnBattelfieldCondition;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.decorator.ConditionalContinuousRuleModifyingEffect;
import mage.abilities.effects.ContinuousRuleModifiyingEffect;
import mage.abilities.effects.common.LoseLifeTargetEffect;
import mage.abilities.effects.common.SkipUntapTargetEffect;
import mage.abilities.effects.common.TapTargetEffect;
import mage.abilities.keyword.EquipAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;

/**
*
* @author LevelX2
*/
public class NekoTe extends CardImpl {

    public NekoTe(UUID ownerId) {
        super(ownerId, 155, "Neko-Te", Rarity.RARE, new CardType[]{CardType.ARTIFACT}, "{3}");
        this.expansionSetCode = "BOK";
        this.subtype.add("Equipment");

        // Whenever equipped creature deals damage to a creature, tap that creature. That creature doesn't untap during its controller's untap step for as long as Neko-Te remains on the battlefield.
        ContinuousRuleModifiyingEffect skipUntapEffect = new SkipUntapTargetEffect(Duration.WhileOnBattlefield);
        skipUntapEffect.setText("That creature doesn't untap during its controller's untap step for as long as {this} remains on the battlefield");
        ConditionalContinuousRuleModifyingEffect effect = new ConditionalContinuousRuleModifyingEffect(skipUntapEffect, new SourceOnBattelfieldCondition());
        Ability ability = new DealsDamageToACreatureAttachedTriggeredAbility(new TapTargetEffect("that creature"), false, "equipped creature", false, true);
        ability.addEffect(effect);
        this.addAbility(ability);
        // Whenever equipped creature deals damage to a player, that player loses 1 life.
        this.addAbility(new DealsDamageToAPlayerAttachedTriggeredAbility(new LoseLifeTargetEffect(1), "equipped creature", false, true, false));

        // Equip {2}
        this.addAbility(new EquipAbility(Outcome.Benefit, new GenericManaCost(2)));
    }

    public NekoTe(final NekoTe card) {
        super(card);
    }

    @Override
    public NekoTe copy() {
        return new NekoTe(this);
    }
}
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