Package org.pokenet.server.backend.map

Source Code of org.pokenet.server.backend.map.WarpTile

package org.pokenet.server.backend.map;

import org.pokenet.server.GameServer;
import org.pokenet.server.backend.entity.Char;
import org.pokenet.server.backend.entity.PlayerChar;

/**
* Represents a warp tile
* @author shadowkanji
*
*/
public class WarpTile {
  private int m_x, m_y, m_warpMapX, m_warpMapY, m_warpX, m_warpY;
  private int m_reqBadges = 0;
 
  /**
   * Sets the required amount of badges to use this warp tile
   * @param amount
   */
  public void setBadgeRequirement(int amount) {
    m_reqBadges = amount;
  }
 
  /**
   * Sets the x co-ordinate of this tile
   * @param x
   */
  public void setX(int x) {
    m_x = x;
  }
 
  /**
   * Sets the y co-ordinate of this tile
   * @param y
   */
  public void setY(int y) {
    m_y = y;
  }
 
  /**
   * Returns the x co-ordinate of this tile
   * @return
   */
  public int getX() {
    return m_x;
  }
 
  /**
   * Returns the y co-ordinate of this tile
   * @return
   */
  public int getY() {
    return m_y;
  }
 
  /**
   * Sets the x co-ordinate of where this tile warps to
   * @param x
   */
  public void setWarpX(int x) {
    m_warpX = x;
  }
 
  /**
   * Sets the y co-ordinate of where this tile warps to
   * @param y
   */
  public void setWarpY(int y) {
    m_warpY = y;
  }
 
  /**
   * Sets the x co-ordianate of the map this warps to
   * @param x
   */
  public void setWarpMapX(int x) {
    m_warpMapX = x;
  }
 
  /**
   * Sets the y co-ordinate of the map this warps to
   * @param y
   */
  public void setWarpMapY(int y) {
    m_warpMapY = y;
  }
 
  /**
   * Warps a character
   * @param c
   */
  public void warp(Char c) {
    if(c instanceof PlayerChar) {
      PlayerChar p = (PlayerChar) c;
      if(p.getBadgeCount() >= m_reqBadges) {
        p.setX(m_warpX);
        p.setY(m_warpY);
        p.setMap(GameServer.getServiceManager().getMovementService().
            getMapMatrix().getMapByGamePosition(m_warpMapX, m_warpMapY), null);
      }
    }
  }
}
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