/*
*
* Created: Jun 7 2006
*
* Copyright (C) 1999-2000 Fabien Sanglard
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package rtype.entity;
import org.lwjgl.opengl.GL11;
import org.lwjgl.util.vector.Vector2f;
import rtype.Prototyp;
public class RapidFireOrb extends Orb
{
protected static float DEFAULT_DISTANCE_FROM_SHIP_WHEN_FIRING = DEFAULT_DISTANCE_FROM_SHIP + 70;
public RapidFireOrb(PlayerShip player)
{
this.playerShip = player;
this.type = PINK_ORB;
init();
animationSpeed = 20f;
chargeAnimationSpeed = 0.9f;
setRatio(0.35f);
}
private float bulletsToFire = 0;
private float bulletTimeCounter = 0;
private float bulletFireRate = 30;
private static final float MAX_BULLETS = 100;
private static final float FIRE_RATE_LIMIT = 2;
public void fire(float chargePercentage)
{
this.bulletsToFire = (int)MAX_BULLETS * chargePercentage;
distanceFromShipRequested = DEFAULT_DISTANCE_FROM_SHIP_WHEN_FIRING ;
}
RapidFireBullet bu = null;
private static float BULLETS_SPEED = 1000;
@Override
public void update()
{
super.update();
if (bulletsToFire > 0 )
{
bulletTimeCounter+= bulletFireRate * tick;
if (bulletTimeCounter > FIRE_RATE_LIMIT)
{
bulletsToFire--;
bulletTimeCounter = 0 ;
bu = new RapidFireBullet(this.rotation);
bu.spawn(this.position,new Vector2f((float)(Math.cos(rotationRadians))*BULLETS_SPEED,(float)(Math.sin(rotationRadians))*BULLETS_SPEED),Prototyp.bullets);
}
if (bulletsToFire < 0 )
{
distanceFromShipRequested = DEFAULT_DISTANCE_FROM_SHIP;
}
}
}
}