Package com.jme3.bullet.debug

Source Code of com.jme3.bullet.debug.AbstractPhysicsDebugControl

/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
*   notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
*   notice, this list of conditions and the following disclaimer in the
*   documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
*   may be used to endorse or promote products derived from this software
*   without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.bullet.debug;

import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.AbstractControl;

/**
*
* @author normenhansen
*/
public abstract class AbstractPhysicsDebugControl extends AbstractControl {

    private final Quaternion tmp_inverseWorldRotation = new Quaternion();
    protected final BulletDebugAppState debugAppState;

    public AbstractPhysicsDebugControl(BulletDebugAppState debugAppState) {
        this.debugAppState = debugAppState;
    }

    /**
     * This is called on the physics thread for debug controls
     */
    @Override
    protected abstract void controlUpdate(float tpf);

    protected void applyPhysicsTransform(Vector3f worldLocation, Quaternion worldRotation) {
        applyPhysicsTransform(worldLocation, worldRotation, this.spatial);
    }

    protected void applyPhysicsTransform(Vector3f worldLocation, Quaternion worldRotation, Spatial spatial) {
        if (spatial != null) {
            Vector3f localLocation = spatial.getLocalTranslation();
            Quaternion localRotationQuat = spatial.getLocalRotation();
            if (spatial.getParent() != null) {
                localLocation.set(worldLocation).subtractLocal(spatial.getParent().getWorldTranslation());
                localLocation.divideLocal(spatial.getParent().getWorldScale());
                tmp_inverseWorldRotation.set(spatial.getParent().getWorldRotation()).inverseLocal().multLocal(localLocation);
                localRotationQuat.set(worldRotation);
                tmp_inverseWorldRotation.set(spatial.getParent().getWorldRotation()).inverseLocal().mult(localRotationQuat, localRotationQuat);
                spatial.setLocalTranslation(localLocation);
                spatial.setLocalRotation(localRotationQuat);
            } else {
                spatial.setLocalTranslation(worldLocation);
                spatial.setLocalRotation(worldRotation);
            }
        }

    }
}
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