package com.khorn.terraincontrol.bukkit.generator.structures;
import com.khorn.terraincontrol.LocalWorld;
import com.khorn.terraincontrol.bukkit.util.WorldHelper;
import com.khorn.terraincontrol.configuration.BiomeConfig;
import net.minecraft.server.v1_7_R4.*;
import java.util.Random;
public class RareBuildingStart extends StructureStart
{
@SuppressWarnings("unchecked")
public RareBuildingStart(World world, Random random, int chunkX, int chunkZ)
{
LocalWorld localWorld = WorldHelper.toLocalWorld(world);
BiomeConfig biomeConfig = localWorld.getBiome(chunkX * 16 + 8, chunkZ * 16 + 8).getBiomeConfig();
StructurePiece building;
switch (biomeConfig.rareBuildingType)
{
case desertPyramid:
building = new WorldGenPyramidPiece(random, chunkX * 16, chunkZ * 16);
break;
case jungleTemple:
building = new WorldGenJungleTemple(random, chunkX * 16, chunkZ * 16);
break;
case swampHut:
building = new WorldGenWitchHut(random, chunkX * 16, chunkZ * 16);
break;
case disabled:
default:
// Should never happen, but on biome borders there is chance
// that a
// structure gets started in a biome where it shouldn't.
building = null;
break;
}
if (building != null)
{
// Add building to components
this.a.add(building);
}
// Update boundingbox
this.c();
}
public RareBuildingStart()
{
// Required by Minecraft's structure loading code
}
}