/*
* This file is part of Vanilla.
*
* Copyright (c) 2011 Spout LLC <http://www.spout.org/>
* Vanilla is licensed under the Spout License Version 1.
*
* Vanilla is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* In addition, 180 days after any changes are published, you can use the
* software, incorporating those changes, under the terms of the MIT license,
* as described in the Spout License Version 1.
*
* Vanilla is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License,
* the MIT license and the Spout License Version 1 along with this program.
* If not, see <http://www.gnu.org/licenses/> for the GNU Lesser General Public
* License and see <http://spout.in/licensev1> for the full license, including
* the MIT license.
*/
package org.spout.vanilla.world.generator.nether.populator;
import java.util.Random;
import org.spout.api.generator.Populator;
import org.spout.api.geo.World;
import org.spout.api.geo.cuboid.Chunk;
import org.spout.vanilla.world.generator.nether.structure.fortress.Fortress;
public class FortressPopulator extends Populator {
private static final int DISTANCE = 512;
private static final int VARIATION = 16;
private static final int ODD = 3;
private static final int BASE_Y = 64;
private static final int RAND_Y = 16;
@Override
public void populate(Chunk chunk, Random random) {
if (chunk.getY() != 4) {
return;
}
final int blockX = chunk.getBlockX();
final int blockZ = chunk.getBlockZ();
if (Math.abs(blockX % DISTANCE) >= Chunk.BLOCKS.SIZE
|| Math.abs(blockZ % DISTANCE) >= Chunk.BLOCKS.SIZE) {
return;
}
final World world = chunk.getWorld();
if (random.nextInt(ODD) == 0) {
final Fortress fortress = new Fortress(random);
final int x = blockX + random.nextInt(VARIATION * 2 + 1) - VARIATION;
final int y = random.nextInt(RAND_Y + 1) + BASE_Y;
final int z = blockZ + random.nextInt(VARIATION * 2 + 1) - VARIATION;
if (fortress.canPlaceObject(world, x, y, z)) {
fortress.placeObject(world, x, y, z);
}
}
}
}