/*
* This file is part of Vanilla.
*
* Copyright (c) 2011 Spout LLC <http://www.spout.org/>
* Vanilla is licensed under the Spout License Version 1.
*
* Vanilla is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* In addition, 180 days after any changes are published, you can use the
* software, incorporating those changes, under the terms of the MIT license,
* as described in the Spout License Version 1.
*
* Vanilla is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License,
* the MIT license and the Spout License Version 1 along with this program.
* If not, see <http://www.gnu.org/licenses/> for the GNU Lesser General Public
* License and see <http://spout.in/licensev1> for the full license, including
* the MIT license.
*/
package org.spout.vanilla.protocol.handler.window;
import org.spout.api.entity.Player;
import org.spout.api.inventory.ItemStack;
import org.spout.api.inventory.Slot;
import org.spout.api.protocol.ClientSession;
import org.spout.api.protocol.MessageHandler;
import org.spout.vanilla.component.entity.inventory.WindowHolder;
import org.spout.vanilla.inventory.window.Window;
import org.spout.vanilla.protocol.msg.window.WindowItemsMessage;
public class WindowItemsHandler extends MessageHandler<WindowItemsMessage> {
@Override
public void handleClient(ClientSession session, WindowItemsMessage msg) {
Player player = session.getPlayer();
WindowHolder holder = player.get(WindowHolder.class);
if (holder == null) {
return;
}
Window window = holder.getActiveWindow();
ItemStack[] slots = msg.getItems();
for (int i = 0; i < slots.length; i++) {
Slot entry = window.getSlot(i);
if (entry == null) {
return;
}
entry.getInventory().set(entry.getIndex(), slots[i]);
}
}
}