Package org.spout.vanilla.protocol.handler.player.pos

Source Code of org.spout.vanilla.protocol.handler.player.pos.PlayerSpawnHandler

/*
* This file is part of Vanilla.
*
* Copyright (c) 2011 Spout LLC <http://www.spout.org/>
* Vanilla is licensed under the Spout License Version 1.
*
* Vanilla is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* In addition, 180 days after any changes are published, you can use the
* software, incorporating those changes, under the terms of the MIT license,
* as described in the Spout License Version 1.
*
* Vanilla is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License,
* the MIT license and the Spout License Version 1 along with this program.
* If not, see <http://www.gnu.org/licenses/> for the GNU Lesser General Public
* License and see <http://spout.in/licensev1> for the full license, including
* the MIT license.
*/
package org.spout.vanilla.protocol.handler.player.pos;

import org.spout.api.entity.Entity;
import org.spout.api.entity.EntityPrefab;
import org.spout.api.geo.World;
import org.spout.api.geo.discrete.Point;
import org.spout.api.protocol.ClientSession;
import org.spout.api.protocol.MessageHandler;

import org.spout.vanilla.component.entity.living.Human;
import org.spout.vanilla.component.entity.misc.MetadataComponent;
import org.spout.vanilla.protocol.msg.player.pos.PlayerSpawnMessage;

public class PlayerSpawnHandler extends MessageHandler<PlayerSpawnMessage> {
  @Override
  public void handleClient(ClientSession session, PlayerSpawnMessage message) {
    World w = session.getEngine().getDefaultWorld();
    final Point pos = new Point(w, message.getX(), message.getY(), message.getZ());

    // Create a new Player Entity with a Human Entity Component
    Entity entity = w.createEntity(pos, Human.class);
    entity.setSavable(true);
    entity.add(Human.class).setName(message.getName());
    EntityPrefab humanPrefab = session.getEngine().getFileSystem().getResource("entity://Vanilla/entities/human/human.sep");
    entity = humanPrefab.createEntity(pos);

    // Load in Metadata
    MetadataComponent metadata = entity.get(MetadataComponent.class);
    if (metadata != null) {
      metadata.setParameters(message.getParameters());
    }

    w.spawnEntity(entity);
    System.out.println(message.toString());
  }
}
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