Package org.spout.vanilla.protocol.handler.entity

Source Code of org.spout.vanilla.protocol.handler.entity.EntityEquipmentHandler

/*
* This file is part of Vanilla.
*
* Copyright (c) 2011 Spout LLC <http://www.spout.org/>
* Vanilla is licensed under the Spout License Version 1.
*
* Vanilla is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* In addition, 180 days after any changes are published, you can use the
* software, incorporating those changes, under the terms of the MIT license,
* as described in the Spout License Version 1.
*
* Vanilla is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License,
* the MIT license and the Spout License Version 1 along with this program.
* If not, see <http://www.gnu.org/licenses/> for the GNU Lesser General Public
* License and see <http://spout.in/licensev1> for the full license, including
* the MIT license.
*/
package org.spout.vanilla.protocol.handler.entity;

import org.spout.api.entity.Entity;
import org.spout.api.entity.Player;
import org.spout.api.geo.World;
import org.spout.api.inventory.ItemStack;
import org.spout.api.protocol.ClientSession;
import org.spout.api.protocol.MessageHandler;

import org.spout.vanilla.component.entity.inventory.EntityInventory;
import org.spout.vanilla.protocol.msg.entity.EntityEquipmentMessage;

public final class EntityEquipmentHandler extends MessageHandler<EntityEquipmentMessage> {
  @Override
  public void handleClient(ClientSession session, EntityEquipmentMessage message) {
    Player player = session.getPlayer();
    World world = player.getWorld();

    int entityId = message.getEntityId();

    Entity entity = world.getEntity(entityId);
    if (entity == null) {
      player.getEngine().getLogger().warning("EntityEquipmentHandler entity don't exist");
      return;
    }

    EntityInventory inventory = entity.get(EntityInventory.class);
    if (inventory == null) {
      player.getEngine().getLogger().warning("EntityEquipmentHandler entity haven't EntityInventory");
      return;
    }

    ItemStack item = message.get();

    switch (message.getSlot()) {
      case 0:
        inventory.getHeldItem().setMaterial(item.getMaterial());
        inventory.getHeldItem().setAmount(item.getAmount());
        return;
      case 1:
        inventory.getArmor().getHelmet().setMaterial(item.getMaterial());
        inventory.getArmor().getHelmet().setAmount(item.getAmount());
        return;
      case 2:
        inventory.getArmor().getChestPlate().setMaterial(item.getMaterial());
        inventory.getArmor().getChestPlate().setAmount(item.getAmount());
        return;
      case 3:
        inventory.getArmor().getLeggings().setMaterial(item.getMaterial());
        inventory.getArmor().getLeggings().setAmount(item.getAmount());
        return;
      case 4:
        inventory.getArmor().getBoots().setMaterial(item.getMaterial());
        inventory.getArmor().getBoots().setAmount(item.getAmount());
        return;
      default:
        player.getEngine().getLogger().warning("EntityEquipmentHandler slot bad value");
    }
  }
}
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