Package org.spout.vanilla.protocol.handler.entity

Source Code of org.spout.vanilla.protocol.handler.entity.EntityAnimationHandler

/*
* This file is part of Vanilla.
*
* Copyright (c) 2011 Spout LLC <http://www.spout.org/>
* Vanilla is licensed under the Spout License Version 1.
*
* Vanilla is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* In addition, 180 days after any changes are published, you can use the
* software, incorporating those changes, under the terms of the MIT license,
* as described in the Spout License Version 1.
*
* Vanilla is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License,
* the MIT license and the Spout License Version 1 along with this program.
* If not, see <http://www.gnu.org/licenses/> for the GNU Lesser General Public
* License and see <http://spout.in/licensev1> for the full license, including
* the MIT license.
*/
package org.spout.vanilla.protocol.handler.entity;

import org.spout.api.component.entity.AnimationComponent;
import org.spout.api.component.entity.ModelComponent;
import org.spout.api.entity.Entity;
import org.spout.api.entity.Player;
import org.spout.api.model.Model;
import org.spout.api.model.animation.Animation;
import org.spout.api.protocol.ClientSession;
import org.spout.api.protocol.MessageHandler;
import org.spout.api.protocol.ServerSession;

import org.spout.vanilla.event.entity.network.EntityAnimationEvent;
import org.spout.vanilla.protocol.msg.entity.EntityAnimationMessage;

public final class EntityAnimationHandler extends MessageHandler<EntityAnimationMessage> {
  @Override
  public void handleServer(ServerSession session, EntityAnimationMessage message) {
    Player player = session.getPlayer();

    switch (message.getAnimation()) {
      case SWING_ARM:
        player.getNetwork().callProtocolEvent(new EntityAnimationEvent(player, org.spout.vanilla.data.Animation.SWING_ARM), true);
        break;
      default:
    }
  }

  @Override
  public void handleClient(ClientSession session, EntityAnimationMessage message) {
    Player player = session.getPlayer();

    Entity entity = player.getWorld().getEntity(message.getEntityId());

    ModelComponent models = entity.get(ModelComponent.class);
    if (models == null) {
      return;
    }

    AnimationComponent animations = entity.get(AnimationComponent.class);
    if (animations == null) {
      return;
    }

    //This code launch the first animation finded on the first model
    //TODO : play with animation API

    switch (message.getAnimation()) {
      case SWING_ARM:
        Model model = models.getModels().get(0);//get first model

        if (model == null) {
          return;
        }

        if (model.getAnimations() == null || model.getAnimations().isEmpty()) {
          return;
        }

        Animation animation = model.getAnimations().values().iterator().next();

        animations.playAnimation(model, animation);

        break;
      default:
    }
  }
}
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