Package org.spout.vanilla.protocol.handler.entity

Source Code of org.spout.vanilla.protocol.handler.entity.EntityActionHandler

/*
* This file is part of Vanilla.
*
* Copyright (c) 2011 Spout LLC <http://www.spout.org/>
* Vanilla is licensed under the Spout License Version 1.
*
* Vanilla is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* In addition, 180 days after any changes are published, you can use the
* software, incorporating those changes, under the terms of the MIT license,
* as described in the Spout License Version 1.
*
* Vanilla is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License,
* the MIT license and the Spout License Version 1 along with this program.
* If not, see <http://www.gnu.org/licenses/> for the GNU Lesser General Public
* License and see <http://spout.in/licensev1> for the full license, including
* the MIT license.
*/
package org.spout.vanilla.protocol.handler.entity;

import java.util.ArrayList;
import java.util.List;

import org.spout.api.entity.Player;
import org.spout.api.protocol.MessageHandler;
import org.spout.api.protocol.ServerSession;
import org.spout.api.util.Parameter;

import org.spout.vanilla.component.entity.living.Human;
import org.spout.vanilla.data.Animation;
import org.spout.vanilla.event.entity.network.EntityAnimationEvent;
import org.spout.vanilla.event.player.PlayerToggleSneakingEvent;
import org.spout.vanilla.event.player.PlayerToggleSprintingEvent;
import org.spout.vanilla.protocol.msg.entity.EntityActionMessage;

public final class EntityActionHandler extends MessageHandler<EntityActionMessage> {
  @Override
  public void handleServer(ServerSession session, EntityActionMessage message) {
    Player player = session.getPlayer();
    Human human = player.get(Human.class);
    List<Parameter<?>> parameters = new ArrayList<Parameter<?>>();
    switch (message.getAction()) {
      case EntityActionMessage.ACTION_CROUCH:

        if (human != null) {
          if (!player.getEngine().getEventManager().callEvent(new PlayerToggleSneakingEvent(player, true)).isCancelled()) {
            human.setSneaking(true);
          }
        }
        break;
      case EntityActionMessage.ACTION_UNCROUCH:
        if (human != null) {
          if (!player.getEngine().getEventManager().callEvent(new PlayerToggleSneakingEvent(player, false)).isCancelled()) {
            human.setSneaking(false);
          }
        }
        break;
      case EntityActionMessage.ACTION_LEAVE_BED:
        player.getNetwork().callProtocolEvent(new EntityAnimationEvent(player, Animation.LEAVE_BED));
        break;
      case EntityActionMessage.ACTION_START_SPRINTING:
        if (human != null) {
          if (!player.getEngine().getEventManager().callEvent(new PlayerToggleSprintingEvent(player, true)).isCancelled()) {
            human.setSprinting(true);
          }
        }
        break;
      case EntityActionMessage.ACTION_STOP_SPRINTING:
        if (human != null) {
          if (!player.getEngine().getEventManager().callEvent(new PlayerToggleSprintingEvent(player, false)).isCancelled()) {
            human.setSprinting(false);
          }
        }
        break;
      default:
        break;
    }
  }
}
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